Work on fixing some GJK issues reported by Pierre Terdiman (thanks Pierre for the testbed!)

Improved this penetration test with more verbose output
retrieve worldtransform from motionstate when rigidbody gets motionstate assigned
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ejcoumans committed 2006-11-11 23:59:51 +00:00
1 parent 82132b7b5f
commit 86c27a7c9d
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+331 -101

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@@ -135,6 +135,7 @@ void BspDemo::initPhysics(char* bspfilename)
///Setup a Physics Simulation Environment
m_dynamicsWorld = new btDiscreteDynamicsWorld();
m_dynamicsWorld->setGravity(-m_cameraUp * 10);
m_dynamicsWorld->setDebugDrawer(&debugDrawer);
#ifdef QUAKE_BSP_IMPORTING