implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
pybullet.changeVisualShape(obUid,linkIndex,specularColor=[R,G,B]) and Bullet C-API b3UpdateVisualShapeSpecularColor Bug fixes in b3ResourcePath::findResourcePath resolution. add stadium.sdf and roboschool/models_outdoor/stadium assets https://github.com/openai/roboschool/tree/master/roboschool/models_outdoor/stadium minor fixes to obj2sdf
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@@ -39,6 +39,8 @@ struct GUIHelperInterface
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virtual void removeAllGraphicsInstances()=0;
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virtual void removeGraphicsInstance(int graphicsUid) {}
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]) {}
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virtual void changeSpecularColor(int instanceUid, const double specularColor[3]) {}
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virtual Common2dCanvasInterface* get2dCanvasInterface()=0;
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@@ -79,6 +79,9 @@ struct CommonRenderInterface
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virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex)=0;
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virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex)=0;
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virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex)=0;
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virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex)=0;
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virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex)=0;
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virtual int getTotalNumInstances() const = 0;
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