implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
pybullet.changeVisualShape(obUid,linkIndex,specularColor=[R,G,B]) and Bullet C-API b3UpdateVisualShapeSpecularColor Bug fixes in b3ResourcePath::findResourcePath resolution. add stadium.sdf and roboschool/models_outdoor/stadium assets https://github.com/openai/roboschool/tree/master/roboschool/models_outdoor/stadium minor fixes to obj2sdf
This commit is contained in:
@@ -325,7 +325,13 @@ void OpenGLGuiHelper::changeRGBAColor(int instanceUid, const double rgbaColor[4]
|
||||
m_data->m_glApp->m_renderer->writeSingleInstanceColorToCPU(rgbaColor,instanceUid);
|
||||
};
|
||||
}
|
||||
|
||||
void OpenGLGuiHelper::changeSpecularColor(int instanceUid, const double specularColor[3])
|
||||
{
|
||||
if (instanceUid>=0)
|
||||
{
|
||||
m_data->m_glApp->m_renderer->writeSingleInstanceSpecularColorToCPU(specularColor,instanceUid);
|
||||
};
|
||||
}
|
||||
int OpenGLGuiHelper::createCheckeredTexture(int red,int green, int blue)
|
||||
{
|
||||
int texWidth=1024;
|
||||
|
||||
@@ -27,7 +27,8 @@ struct OpenGLGuiHelper : public GUIHelperInterface
|
||||
virtual void removeAllGraphicsInstances();
|
||||
virtual void removeGraphicsInstance(int graphicsUid);
|
||||
virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]);
|
||||
|
||||
virtual void changeSpecularColor(int instanceUid, const double specularColor[3]);
|
||||
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
|
||||
|
||||
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
|
||||
|
||||
Reference in New Issue
Block a user