implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
pybullet.changeVisualShape(obUid,linkIndex,specularColor=[R,G,B]) and Bullet C-API b3UpdateVisualShapeSpecularColor Bug fixes in b3ResourcePath::findResourcePath resolution. add stadium.sdf and roboschool/models_outdoor/stadium assets https://github.com/openai/roboschool/tree/master/roboschool/models_outdoor/stadium minor fixes to obj2sdf
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@@ -27,7 +27,8 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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virtual void removeAllGraphicsInstances();
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virtual void removeGraphicsInstance(int graphicsUid);
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]);
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virtual void changeSpecularColor(int instanceUid, const double specularColor[3]);
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
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