implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
pybullet.changeVisualShape(obUid,linkIndex,specularColor=[R,G,B]) and Bullet C-API b3UpdateVisualShapeSpecularColor Bug fixes in b3ResourcePath::findResourcePath resolution. add stadium.sdf and roboschool/models_outdoor/stadium assets https://github.com/openai/roboschool/tree/master/roboschool/models_outdoor/stadium minor fixes to obj2sdf
This commit is contained in:
@@ -39,6 +39,9 @@ public:
|
||||
virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex);
|
||||
virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex);
|
||||
virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex);
|
||||
virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex){}
|
||||
virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex){}
|
||||
|
||||
virtual void getCameraViewMatrix(float viewMat[16]) const;
|
||||
virtual void getCameraProjectionMatrix(float projMat[16]) const;
|
||||
virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex=-1, int vertexLayout=0)
|
||||
|
||||
Reference in New Issue
Block a user