Based on feedback from another professional game company, there are several improvements, including some API change...

Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
This commit is contained in:
ejcoumans
2007-09-08 05:40:01 +00:00
parent 30b1887f40
commit 87df3d0f32
67 changed files with 1116 additions and 972 deletions

View File

@@ -129,6 +129,7 @@ void BasicDemo::displayCallback(void) {
void BasicDemo::initPhysics()
{
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
#ifdef USE_PARALLEL_DISPATCHER
@@ -149,9 +150,9 @@ void BasicDemo::initPhysics()
#endif
m_dispatcher = new SpuGatheringCollisionDispatcher(threadSupport,maxNumOutstandingTasks);
m_dispatcher = new SpuGatheringCollisionDispatcher(threadSupport,maxNumOutstandingTasks,collisionConfiguration);
#else
m_dispatcher = new btCollisionDispatcher(true);
m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
#endif //USE_PARALLEL_DISPATCHER
#define USE_SWEEP_AND_PRUNE 1
@@ -167,18 +168,8 @@ void BasicDemo::initPhysics()
m_overlappingPairCache = new btSimpleBroadphase;
#endif //USE_SWEEP_AND_PRUNE
#ifndef USE_PARALLEL_DISPATCHER
m_sphereSphereCF = new btSphereSphereCollisionAlgorithm::CreateFunc;
m_dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,m_sphereSphereCF);
m_sphereBoxCF = new btSphereBoxCollisionAlgorithm::CreateFunc;
m_boxSphereCF = new btSphereBoxCollisionAlgorithm::CreateFunc;
m_boxSphereCF->m_swapped = true;
m_dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,m_sphereBoxCF);
m_dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,m_boxSphereCF);
#endif //USE_PARALLEL_DISPATCHER
btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
m_solver = sol;
@@ -267,13 +258,6 @@ void BasicDemo::exitPhysics()
//delete dynamics world
delete m_dynamicsWorld;
//delete collision algorithms creation functions
delete m_sphereSphereCF;
delete m_sphereBoxCF;
delete m_boxSphereCF;
//delete solver
delete m_solver;

View File

@@ -134,8 +134,9 @@ void BspDemo::initPhysics(char* bspfilename)
///Setup a Physics Simulation Environment
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btVector3 worldMin(-1000,-1000,-1000);
btVector3 worldMax(1000,1000,1000);
btBroadphaseInterface* pairCache = new btAxisSweep3(worldMin,worldMax);

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@@ -388,7 +388,8 @@ int maxNumOutstandingTasks = 4;//number of maximum outstanding tasks
dispatcher = new SpuGatheringCollisionDispatcher(threadSupportCollision,maxNumOutstandingTasks);
// dispatcher = new btCollisionDispatcher();
#else
dispatcher = new btCollisionDispatcher();
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
dispatcher = new btCollisionDispatcher(collisionConfiguration);
#endif //USE_PARALLEL_DISPATCHER
#ifdef USE_CUSTOM_NEAR_CALLBACK

View File

@@ -170,7 +170,8 @@ void ColladaDemo::initPhysics(const char* filename)
m_ele = 60;
m_forwardAxis = 1;
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btVector3 worldMin(-1000,-1000,-1000);
btVector3 worldMax(1000,1000,1000);
btBroadphaseInterface* pairCache = new btAxisSweep3(worldMin,worldMax);

View File

@@ -81,7 +81,8 @@ void CollisionInterfaceDemo::initPhysics()
objects[0].setCollisionShape(boxA);//&hullA;
objects[1].setCollisionShape(boxB);//&hullB;
btCollisionDispatcher* dispatcher = new btCollisionDispatcher;
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btVector3 worldAabbMin(-1000,-1000,-1000);
btVector3 worldAabbMax(1000,1000,1000);

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@@ -217,7 +217,8 @@ void ConcaveDemo::initPhysics()
btCollisionDispatcher* dispatcher = new SpuGatheringCollisionDispatcher(threadSupport,maxNumOutstandingTasks);
#else
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
#endif//USE_PARALLEL_DISPATCHER
@@ -276,7 +277,7 @@ void ConcaveDemo::clientMoveAndDisplay()
trimeshShape->refitTree();
//clear all contact points involving mesh proxy. Note: this is a slow/unoptimized operation.
m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(staticBody->getBroadphaseHandle());
m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(staticBody->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
}
m_dynamicsWorld->stepSimulation(dt);

View File

@@ -76,7 +76,8 @@ void drawLimit()
void ConstraintDemo::initPhysics()
{
// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btVector3 worldMin(-1000,-1000,-1000);
btVector3 worldMax(1000,1000,1000);
btBroadphaseInterface* pairCache = new btAxisSweep3(worldMin,worldMax);

View File

@@ -95,6 +95,8 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
tcount = wo.loadObj("../../file.obj");
}
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
#ifdef USE_PARALLEL_DISPATCHER
#ifdef USE_WIN32_THREADING
@@ -112,9 +114,9 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
///you can hook it up to your custom task scheduler by deriving from btThreadSupportInterface
#endif
btCollisionDispatcher* dispatcher = new SpuGatheringCollisionDispatcher(threadSupport,maxNumOutstandingTasks);
btCollisionDispatcher* dispatcher = new SpuGatheringCollisionDispatcher(threadSupport,maxNumOutstandingTasks,collisionConfiguration);
#else
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
#endif//USE_PARALLEL_DISPATCHER

View File

@@ -82,7 +82,8 @@ void DoublePrecisionDemo::initPhysics()
objects[0].setCollisionShape(boxA);//&hullA;
objects[1].setCollisionShape(boxB);//&hullB;
btCollisionDispatcher* dispatcher = new btCollisionDispatcher;
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btVector3 worldAabbMin(80000,80000,80000);
btVector3 worldAabbMax(120000,120000,120000);

View File

@@ -1643,10 +1643,11 @@ void ConcaveDemo::initGImpactCollision()
void ConcaveDemo::initPhysics()
{
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
//btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
btBroadphaseInterface* broadphase = new btSimpleBroadphase();

View File

@@ -932,7 +932,7 @@ void DemoApplication::clientResetScene()
colObj->activate();
}
//removed cached contact points
m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(colObj->getBroadphaseHandle());
m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(colObj->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
btRigidBody* body = btRigidBody::upcast(colObj);
if (body && !body->isStaticObject())

View File

@@ -1,389 +1,391 @@
/*
Bullet Continuous Collision Detection and Physics Library
Ragdoll Demo
Copyright (c) 2007 Starbreeze Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Marten Svanfeldt
*/
#include "btBulletDynamicsCommon.h"
#include "GlutStuff.h"
#include "GL_ShapeDrawer.h"
/*
Bullet Continuous Collision Detection and Physics Library
Ragdoll Demo
Copyright (c) 2007 Starbreeze Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Marten Svanfeldt
*/
#include "btBulletDynamicsCommon.h"
#include "GlutStuff.h"
#include "GL_ShapeDrawer.h"
#include "LinearMath/btIDebugDraw.h"
#include "GLDebugDrawer.h"
#include "RagdollDemo.h"
GLDebugDrawer debugDrawer;
#define M_PI 3.14159265358979323846
#define M_PI_2 1.57079632679489661923
#define M_PI_4 0.785398163397448309616
class RagDoll
{
enum
{
BODYPART_PELVIS = 0,
BODYPART_SPINE,
BODYPART_HEAD,
BODYPART_LEFT_UPPER_LEG,
BODYPART_LEFT_LOWER_LEG,
BODYPART_RIGHT_UPPER_LEG,
BODYPART_RIGHT_LOWER_LEG,
BODYPART_LEFT_UPPER_ARM,
BODYPART_LEFT_LOWER_ARM,
BODYPART_RIGHT_UPPER_ARM,
BODYPART_RIGHT_LOWER_ARM,
BODYPART_COUNT
};
enum
{
JOINT_PELVIS_SPINE = 0,
JOINT_SPINE_HEAD,
JOINT_LEFT_HIP,
JOINT_LEFT_KNEE,
JOINT_RIGHT_HIP,
JOINT_RIGHT_KNEE,
JOINT_LEFT_SHOULDER,
JOINT_LEFT_ELBOW,
JOINT_RIGHT_SHOULDER,
JOINT_RIGHT_ELBOW,
JOINT_COUNT
};
btDynamicsWorld* m_ownerWorld;
btCollisionShape* m_shapes[BODYPART_COUNT];
btRigidBody* m_bodies[BODYPART_COUNT];
btTypedConstraint* m_joints[JOINT_COUNT];
btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
{
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
if (isDynamic)
shape->calculateLocalInertia(mass,localInertia);
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
btRigidBody* body = new btRigidBody(mass,myMotionState,shape,localInertia);
m_ownerWorld->addRigidBody(body);
return body;
}
public:
RagDoll (btDynamicsWorld* ownerWorld, const btVector3& positionOffset)
: m_ownerWorld (ownerWorld)
{
// Setup the geometry
m_shapes[BODYPART_PELVIS] = new btCapsuleShape(btScalar(0.15), btScalar(0.20));
m_shapes[BODYPART_SPINE] = new btCapsuleShape(btScalar(0.15), btScalar(0.28));
m_shapes[BODYPART_HEAD] = new btCapsuleShape(btScalar(0.10), btScalar(0.05));
m_shapes[BODYPART_LEFT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
m_shapes[BODYPART_LEFT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
m_shapes[BODYPART_RIGHT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
m_shapes[BODYPART_RIGHT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
m_shapes[BODYPART_LEFT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
m_shapes[BODYPART_LEFT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
m_shapes[BODYPART_RIGHT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
m_shapes[BODYPART_RIGHT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
// Setup all the rigid bodies
btTransform offset; offset.setIdentity();
offset.setOrigin(positionOffset);
btTransform transform;
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.), btScalar(1.), btScalar(0.)));
m_bodies[BODYPART_PELVIS] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_PELVIS]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.), btScalar(1.2), btScalar(0.)));
m_bodies[BODYPART_SPINE] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_SPINE]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.), btScalar(1.6), btScalar(0.)));
m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_HEAD]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.65), btScalar(0.)));
m_bodies[BODYPART_LEFT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_LEG]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.2), btScalar(0.)));
m_bodies[BODYPART_LEFT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_LEG]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.65), btScalar(0.)));
m_bodies[BODYPART_RIGHT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_LEG]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.2), btScalar(0.)));
m_bodies[BODYPART_RIGHT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_LEG]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(-0.35), btScalar(1.45), btScalar(0.)));
transform.getBasis().setEulerZYX(0,0,M_PI_2);
m_bodies[BODYPART_LEFT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_ARM]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(-0.7), btScalar(1.45), btScalar(0.)));
transform.getBasis().setEulerZYX(0,0,M_PI_2);
m_bodies[BODYPART_LEFT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_ARM]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.35), btScalar(1.45), btScalar(0.)));
transform.getBasis().setEulerZYX(0,0,-M_PI_2);
m_bodies[BODYPART_RIGHT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_ARM]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.7), btScalar(1.45), btScalar(0.)));
transform.getBasis().setEulerZYX(0,0,-M_PI_2);
m_bodies[BODYPART_RIGHT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_ARM]);
// Setup some damping on the m_bodies
for (int i = 0; i < BODYPART_COUNT; ++i)
{
m_bodies[i]->setDamping(0.05, 0.85);
m_bodies[i]->setDeactivationTime(0.8);
m_bodies[i]->setSleepingThresholds(1.6, 2.5);
}
// Now setup the constraints
btHingeConstraint* hingeC;
btConeTwistConstraint* coneC;
btTransform localA, localB;
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.15), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.15), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_SPINE], localA, localB);
hingeC->setLimit(btScalar(-M_PI_4), btScalar(M_PI_2));
m_joints[JOINT_PELVIS_SPINE] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_PELVIS_SPINE], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,M_PI_2); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.30), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,-M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_HEAD], localA, localB);
coneC->setLimit(M_PI_4, M_PI_4, M_PI_2);
m_joints[JOINT_SPINE_HEAD] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_SPINE_HEAD], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,-M_PI_4*5); localA.setOrigin(btVector3(btScalar(-0.18), btScalar(-0.10), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,M_PI_4*5); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_LEFT_UPPER_LEG], localA, localB);
coneC->setLimit(M_PI_4, M_PI_4, 0);
m_joints[JOINT_LEFT_HIP] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_HIP], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_LEG], *m_bodies[BODYPART_LEFT_LOWER_LEG], localA, localB);
hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
m_joints[JOINT_LEFT_KNEE] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_KNEE], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,M_PI_4); localA.setOrigin(btVector3(btScalar(0.18), btScalar(-0.10), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,-M_PI_4); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_RIGHT_UPPER_LEG], localA, localB);
coneC->setLimit(M_PI_4, M_PI_4, 0);
m_joints[JOINT_RIGHT_HIP] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_HIP], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_LEG], *m_bodies[BODYPART_RIGHT_LOWER_LEG], localA, localB);
hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
m_joints[JOINT_RIGHT_KNEE] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_KNEE], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,M_PI); localA.setOrigin(btVector3(btScalar(-0.2), btScalar(0.15), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,-M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_LEFT_UPPER_ARM], localA, localB);
coneC->setLimit(M_PI_2, M_PI_2, 0);
m_joints[JOINT_LEFT_SHOULDER] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_SHOULDER], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_ARM], *m_bodies[BODYPART_LEFT_LOWER_ARM], localA, localB);
hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
m_joints[JOINT_LEFT_ELBOW] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_ELBOW], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,0); localA.setOrigin(btVector3(btScalar(0.2), btScalar(0.15), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,-M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_RIGHT_UPPER_ARM], localA, localB);
coneC->setLimit(M_PI_2, M_PI_2, 0);
m_joints[JOINT_RIGHT_SHOULDER] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_SHOULDER], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_ARM], *m_bodies[BODYPART_RIGHT_LOWER_ARM], localA, localB);
hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
m_joints[JOINT_RIGHT_ELBOW] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
}
~RagDoll ()
{
// Remove all constraints
for (int i = 0; i < JOINT_COUNT; ++i)
{
m_ownerWorld->removeConstraint(m_joints[i]);
delete m_joints[i]; m_joints[i] = 0;
}
// Remove all bodies and shapes
for (int i = 0; i < BODYPART_COUNT; ++i)
{
m_ownerWorld->removeRigidBody(m_bodies[i]);
delete m_bodies[i]->getMotionState();
delete m_bodies[i]; m_bodies[i] = 0;
delete m_shapes[i]; m_shapes[i] = 0;
}
}
};
int main(int argc,char* argv[])
{
RagdollDemo demoApp;
demoApp.initPhysics();
demoApp.setCameraDistance(btScalar(10.));
return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",&demoApp);
}
void RagdollDemo::initPhysics()
{
// Setup the basic world
btCollisionDispatcher* dispatcher = new btCollisionDispatcher;
btPoint3 worldAabbMin(-10000,-10000,-10000);
btPoint3 worldAabbMax(10000,10000,10000);
btBroadphaseInterface* overlappingPairCache = new btAxisSweep3 (worldAabbMin, worldAabbMax);
btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCache,solver);
#include "GLDebugDrawer.h"
#include "RagdollDemo.h"
GLDebugDrawer debugDrawer;
#define M_PI 3.14159265358979323846
#define M_PI_2 1.57079632679489661923
#define M_PI_4 0.785398163397448309616
class RagDoll
{
enum
{
BODYPART_PELVIS = 0,
BODYPART_SPINE,
BODYPART_HEAD,
BODYPART_LEFT_UPPER_LEG,
BODYPART_LEFT_LOWER_LEG,
BODYPART_RIGHT_UPPER_LEG,
BODYPART_RIGHT_LOWER_LEG,
BODYPART_LEFT_UPPER_ARM,
BODYPART_LEFT_LOWER_ARM,
BODYPART_RIGHT_UPPER_ARM,
BODYPART_RIGHT_LOWER_ARM,
BODYPART_COUNT
};
enum
{
JOINT_PELVIS_SPINE = 0,
JOINT_SPINE_HEAD,
JOINT_LEFT_HIP,
JOINT_LEFT_KNEE,
JOINT_RIGHT_HIP,
JOINT_RIGHT_KNEE,
JOINT_LEFT_SHOULDER,
JOINT_LEFT_ELBOW,
JOINT_RIGHT_SHOULDER,
JOINT_RIGHT_ELBOW,
JOINT_COUNT
};
btDynamicsWorld* m_ownerWorld;
btCollisionShape* m_shapes[BODYPART_COUNT];
btRigidBody* m_bodies[BODYPART_COUNT];
btTypedConstraint* m_joints[JOINT_COUNT];
btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
{
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
if (isDynamic)
shape->calculateLocalInertia(mass,localInertia);
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
btRigidBody* body = new btRigidBody(mass,myMotionState,shape,localInertia);
m_ownerWorld->addRigidBody(body);
return body;
}
public:
RagDoll (btDynamicsWorld* ownerWorld, const btVector3& positionOffset)
: m_ownerWorld (ownerWorld)
{
// Setup the geometry
m_shapes[BODYPART_PELVIS] = new btCapsuleShape(btScalar(0.15), btScalar(0.20));
m_shapes[BODYPART_SPINE] = new btCapsuleShape(btScalar(0.15), btScalar(0.28));
m_shapes[BODYPART_HEAD] = new btCapsuleShape(btScalar(0.10), btScalar(0.05));
m_shapes[BODYPART_LEFT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
m_shapes[BODYPART_LEFT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
m_shapes[BODYPART_RIGHT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
m_shapes[BODYPART_RIGHT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
m_shapes[BODYPART_LEFT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
m_shapes[BODYPART_LEFT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
m_shapes[BODYPART_RIGHT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
m_shapes[BODYPART_RIGHT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
// Setup all the rigid bodies
btTransform offset; offset.setIdentity();
offset.setOrigin(positionOffset);
btTransform transform;
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.), btScalar(1.), btScalar(0.)));
m_bodies[BODYPART_PELVIS] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_PELVIS]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.), btScalar(1.2), btScalar(0.)));
m_bodies[BODYPART_SPINE] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_SPINE]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.), btScalar(1.6), btScalar(0.)));
m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_HEAD]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.65), btScalar(0.)));
m_bodies[BODYPART_LEFT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_LEG]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.2), btScalar(0.)));
m_bodies[BODYPART_LEFT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_LEG]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.65), btScalar(0.)));
m_bodies[BODYPART_RIGHT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_LEG]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.2), btScalar(0.)));
m_bodies[BODYPART_RIGHT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_LEG]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(-0.35), btScalar(1.45), btScalar(0.)));
transform.getBasis().setEulerZYX(0,0,M_PI_2);
m_bodies[BODYPART_LEFT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_ARM]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(-0.7), btScalar(1.45), btScalar(0.)));
transform.getBasis().setEulerZYX(0,0,M_PI_2);
m_bodies[BODYPART_LEFT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_ARM]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.35), btScalar(1.45), btScalar(0.)));
transform.getBasis().setEulerZYX(0,0,-M_PI_2);
m_bodies[BODYPART_RIGHT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_ARM]);
transform.setIdentity();
transform.setOrigin(btVector3(btScalar(0.7), btScalar(1.45), btScalar(0.)));
transform.getBasis().setEulerZYX(0,0,-M_PI_2);
m_bodies[BODYPART_RIGHT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_ARM]);
// Setup some damping on the m_bodies
for (int i = 0; i < BODYPART_COUNT; ++i)
{
m_bodies[i]->setDamping(0.05, 0.85);
m_bodies[i]->setDeactivationTime(0.8);
m_bodies[i]->setSleepingThresholds(1.6, 2.5);
}
// Now setup the constraints
btHingeConstraint* hingeC;
btConeTwistConstraint* coneC;
btTransform localA, localB;
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.15), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.15), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_SPINE], localA, localB);
hingeC->setLimit(btScalar(-M_PI_4), btScalar(M_PI_2));
m_joints[JOINT_PELVIS_SPINE] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_PELVIS_SPINE], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,M_PI_2); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.30), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,-M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_HEAD], localA, localB);
coneC->setLimit(M_PI_4, M_PI_4, M_PI_2);
m_joints[JOINT_SPINE_HEAD] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_SPINE_HEAD], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,-M_PI_4*5); localA.setOrigin(btVector3(btScalar(-0.18), btScalar(-0.10), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,M_PI_4*5); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_LEFT_UPPER_LEG], localA, localB);
coneC->setLimit(M_PI_4, M_PI_4, 0);
m_joints[JOINT_LEFT_HIP] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_HIP], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_LEG], *m_bodies[BODYPART_LEFT_LOWER_LEG], localA, localB);
hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
m_joints[JOINT_LEFT_KNEE] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_KNEE], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,M_PI_4); localA.setOrigin(btVector3(btScalar(0.18), btScalar(-0.10), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,-M_PI_4); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_RIGHT_UPPER_LEG], localA, localB);
coneC->setLimit(M_PI_4, M_PI_4, 0);
m_joints[JOINT_RIGHT_HIP] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_HIP], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_LEG], *m_bodies[BODYPART_RIGHT_LOWER_LEG], localA, localB);
hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
m_joints[JOINT_RIGHT_KNEE] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_KNEE], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,M_PI); localA.setOrigin(btVector3(btScalar(-0.2), btScalar(0.15), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,-M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_LEFT_UPPER_ARM], localA, localB);
coneC->setLimit(M_PI_2, M_PI_2, 0);
m_joints[JOINT_LEFT_SHOULDER] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_SHOULDER], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_ARM], *m_bodies[BODYPART_LEFT_LOWER_ARM], localA, localB);
hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
m_joints[JOINT_LEFT_ELBOW] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_ELBOW], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,0,0); localA.setOrigin(btVector3(btScalar(0.2), btScalar(0.15), btScalar(0.)));
localB.getBasis().setEulerZYX(0,0,-M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_RIGHT_UPPER_ARM], localA, localB);
coneC->setLimit(M_PI_2, M_PI_2, 0);
m_joints[JOINT_RIGHT_SHOULDER] = coneC;
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_SHOULDER], true);
localA.setIdentity(); localB.setIdentity();
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_ARM], *m_bodies[BODYPART_RIGHT_LOWER_ARM], localA, localB);
hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
m_joints[JOINT_RIGHT_ELBOW] = hingeC;
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
}
~RagDoll ()
{
// Remove all constraints
for (int i = 0; i < JOINT_COUNT; ++i)
{
m_ownerWorld->removeConstraint(m_joints[i]);
delete m_joints[i]; m_joints[i] = 0;
}
// Remove all bodies and shapes
for (int i = 0; i < BODYPART_COUNT; ++i)
{
m_ownerWorld->removeRigidBody(m_bodies[i]);
delete m_bodies[i]->getMotionState();
delete m_bodies[i]; m_bodies[i] = 0;
delete m_shapes[i]; m_shapes[i] = 0;
}
}
};
int main(int argc,char* argv[])
{
RagdollDemo demoApp;
demoApp.initPhysics();
demoApp.setCameraDistance(btScalar(10.));
return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",&demoApp);
}
void RagdollDemo::initPhysics()
{
// Setup the basic world
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btPoint3 worldAabbMin(-10000,-10000,-10000);
btPoint3 worldAabbMax(10000,10000,10000);
btBroadphaseInterface* overlappingPairCache = new btAxisSweep3 (worldAabbMin, worldAabbMax);
btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCache,solver);
m_dynamicsWorld->setDebugDrawer(&debugDrawer);
// Setup a big ground box
{
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-10,0));
localCreateRigidBody(btScalar(0.),groundTransform,groundShape);
}
// Spawn one ragdoll
spawnRagdoll();
clientResetScene();
}
void RagdollDemo::spawnRagdoll(bool random)
{
RagDoll* ragDoll = new RagDoll (m_dynamicsWorld, btVector3 (0,1,0));
m_ragdolls.push_back(ragDoll);
}
void RagdollDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//simple dynamics world doesn't handle fixed-time-stepping
float ms = m_clock.getTimeMicroseconds();
m_clock.reset();
float minFPS = 1000000.f/60.f;
if (ms > minFPS)
ms = minFPS;
if (m_dynamicsWorld)
m_dynamicsWorld->stepSimulation(ms / 1000000.f);
renderme();
glFlush();
glutSwapBuffers();
}
void RagdollDemo::displayCallback()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (m_dynamicsWorld)
m_dynamicsWorld->updateAabbs();
renderme();
glFlush();
glutSwapBuffers();
}
void RagdollDemo::keyboardCallback(unsigned char key, int x, int y)
{
switch (key)
{
case 'e':
spawnRagdoll(true);
break;
default:
DemoApplication::keyboardCallback(key, x, y);
}
}
// Setup a big ground box
{
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-10,0));
localCreateRigidBody(btScalar(0.),groundTransform,groundShape);
}
// Spawn one ragdoll
spawnRagdoll();
clientResetScene();
}
void RagdollDemo::spawnRagdoll(bool random)
{
RagDoll* ragDoll = new RagDoll (m_dynamicsWorld, btVector3 (0,1,0));
m_ragdolls.push_back(ragDoll);
}
void RagdollDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//simple dynamics world doesn't handle fixed-time-stepping
float ms = m_clock.getTimeMicroseconds();
m_clock.reset();
float minFPS = 1000000.f/60.f;
if (ms > minFPS)
ms = minFPS;
if (m_dynamicsWorld)
m_dynamicsWorld->stepSimulation(ms / 1000000.f);
renderme();
glFlush();
glutSwapBuffers();
}
void RagdollDemo::displayCallback()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (m_dynamicsWorld)
m_dynamicsWorld->updateAabbs();
renderme();
glFlush();
glutSwapBuffers();
}
void RagdollDemo::keyboardCallback(unsigned char key, int x, int y)
{
switch (key)
{
case 'e':
spawnRagdoll(true);
break;
default:
DemoApplication::keyboardCallback(key, x, y);
}
}

View File

@@ -104,8 +104,8 @@ void UserCollisionAlgorithm::initPhysics()
btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(trimesh,useQuantizedBvhTree);
//ConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btVector3 maxAabb(10000,10000,10000);
btBroadphaseInterface* broadphase = new btAxisSweep3(-maxAabb,maxAabb);//SimpleBroadphase();

View File

@@ -118,7 +118,8 @@ void VehicleDemo::setupPhysics()
#endif
btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btVector3 worldMin(-1000,-1000,-1000);
btVector3 worldMax(1000,1000,1000);
btBroadphaseInterface* pairCache = new btAxisSweep3(worldMin,worldMax);
@@ -490,7 +491,7 @@ void VehicleDemo::clientResetScene()
m_carChassis->setCenterOfMassTransform(btTransform::getIdentity());
m_carChassis->setLinearVelocity(btVector3(0,0,0));
m_carChassis->setAngularVelocity(btVector3(0,0,0));
m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(m_carChassis->getBroadphaseHandle());
m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(m_carChassis->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
if (m_vehicle)
{
m_vehicle->resetSuspension();

View File

@@ -2,7 +2,7 @@ SubDir TOP Extras BulletMultiThreaded ;
#IncludeDir Extras/BulletMultiThreaded ;
Library bulletmultithreaded : [ Wildcard . : */.h *.cpp ] [ Wildcard SpuNarrowPhaseCollisionTask : *.h *.cpp ] : noinstall ;
Library bulletmultithreaded : [ Wildcard . : */.h *.cpp ] [ Wildcard SpuNarrowPhaseCollisionTask : *.h *.cpp ] [ Wildcard SpuSolverTask : *.h *.cpp ] : noinstall ;
CFlags bulletmultithreaded : [ FIncludes $(TOP)/Extras/BulletMultiThreaded ] ;
LibDepends bulletmultithreaded : ;

View File

@@ -19,6 +19,8 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
class btPersistentManifold;
/// SpuContactManifoldCollisionAlgorithm provides contact manifold and should be processed on SPU.
@@ -71,7 +73,8 @@ public:
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
return new SpuContactManifoldCollisionAlgorithm(ci,body0,body1);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(SpuContactManifoldCollisionAlgorithm));
return new(mem) SpuContactManifoldCollisionAlgorithm(ci,body0,body1);
}
};

View File

@@ -26,8 +26,9 @@ subject to the following restrictions:
SpuGatheringCollisionDispatcher::SpuGatheringCollisionDispatcher(class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks)
:m_spuCollisionTaskProcess(0),
SpuGatheringCollisionDispatcher::SpuGatheringCollisionDispatcher(class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks,btCollisionConfiguration* collisionConfiguration)
:btCollisionDispatcher(collisionConfiguration),
m_spuCollisionTaskProcess(0),
m_threadInterface(threadInterface),
m_maxNumOutstandingTasks(maxNumOutstandingTasks)
{
@@ -115,7 +116,7 @@ public:
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher = m_dispatcher;
ci.m_dispatcher1 = m_dispatcher;
ci.m_manifold = 0;
if (m_dispatcher->needsCollision(colObj0,colObj1))
@@ -124,7 +125,9 @@ public:
int proxyType1 = colObj1->getCollisionShape()->getShapeType();
if (m_dispatcher->supportsDispatchPairOnSpu(proxyType0,proxyType1))
{
collisionPair.m_algorithm = new SpuContactManifoldCollisionAlgorithm(ci,colObj0,colObj1);
int so = sizeof(SpuContactManifoldCollisionAlgorithm);
void* mem = m_dispatcher->allocateCollisionAlgorithm(so);
collisionPair.m_algorithm = new(mem) SpuContactManifoldCollisionAlgorithm(ci,colObj0,colObj1);
collisionPair.m_userInfo = (void*) 2;
} else
{
@@ -138,7 +141,7 @@ public:
}
};
void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo)
void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
{
if (dispatchInfo.m_enableSPU)
@@ -152,7 +155,7 @@ void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPai
{
btSpuCollisionPairCallback collisionCallback(dispatchInfo,this);
pairCache->processAllOverlappingPairs(&collisionCallback);
pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher);
}
//send one big batch
@@ -203,7 +206,7 @@ void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPai
{
///PPU fallback
///!Need to make sure to clear all 'algorithms' when switching between SPU and PPU
btCollisionDispatcher::dispatchAllCollisionPairs(pairCache,dispatchInfo);
btCollisionDispatcher::dispatchAllCollisionPairs(pairCache,dispatchInfo,dispatcher);
}
}

View File

@@ -49,13 +49,13 @@ public:
return m_spuCollisionTaskProcess;
}
SpuGatheringCollisionDispatcher (class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks);
SpuGatheringCollisionDispatcher (class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks,btCollisionConfiguration* collisionConfiguration);
virtual ~SpuGatheringCollisionDispatcher();
bool supportsDispatchPairOnSpu(int proxyType0,int proxyType1);
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo);
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher);
};

View File

@@ -105,7 +105,7 @@ void btParallelSequentialImpulseSolver::prepareSolve(int numBodies, int numManif
m_allObjects.reserve(numBodies);
}
btScalar btParallelSequentialImpulseSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc)
btScalar btParallelSequentialImpulseSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher)
{
if (!numManifolds && !numConstraints)
return 0;

View File

@@ -67,7 +67,7 @@ public:
virtual ~btParallelSequentialImpulseSolver();
virtual void prepareSolve (int numBodies, int numManifolds);
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc);
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
virtual void allSolved (const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc);
virtual void reset ();
};

View File

@@ -84,7 +84,8 @@ protected:
{
if(m_convex_algorithm)
{
delete m_convex_algorithm;
m_convex_algorithm->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm);
m_convex_algorithm = NULL;
}
}
@@ -188,7 +189,8 @@ public:
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
return new btGImpactCollisionAlgorithm(ci,body0,body1);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm));
return new(mem) btGImpactCollisionAlgorithm(ci,body0,body1);
}
};

View File

@@ -905,9 +905,9 @@ btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* b
void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher)
{
for (GUINT i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
for (GUINT i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
{
dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,new btGImpactCollisionAlgorithm::CreateFunc);
dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,new btGImpactCollisionAlgorithm::CreateFunc);
}
for (GUINT i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )

View File

@@ -72,7 +72,7 @@ m_erp(0.4f)
//iterative lcp and penalty method
btScalar OdeConstraintSolver::solveGroup(btCollisionObject** bodies,int numBulletBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
btScalar OdeConstraintSolver::solveGroup(btCollisionObject** bodies,int numBulletBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* dispatcher)
{
BEGIN_PROFILE("prepareConstraints");
@@ -291,3 +291,7 @@ void OdeConstraintSolver::ConvertConstraint(btPersistentManifold* manifold,BU_Jo
//create a new contact constraint
};
void OdeConstraintSolver::reset()
{
}

View File

@@ -20,6 +20,7 @@ subject to the following restrictions:
class btRigidBody;
struct OdeSolverBody;
class btDispatcher;
class BU_Joint;
/// OdeConstraintSolver is one of the available solvers for Bullet dynamics framework
@@ -45,7 +46,7 @@ public:
virtual ~OdeConstraintSolver() {}
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* dispatcher);
///setConstraintForceMixing, the cfm adds some positive value to the main diagonal
///This can improve convergence (make matrix positive semidefinite), but it can make the simulation look more 'springy'
@@ -59,6 +60,8 @@ public:
{
m_erp = erp;
}
virtual void reset();
};

View File

@@ -55,10 +55,10 @@ btBroadphaseProxy* btAxisSweep3::createProxy( const btVector3& aabbMin, const
return handle;
}
void btAxisSweep3::destroyProxy(btBroadphaseProxy* proxy)
void btAxisSweep3::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{
Handle* handle = static_cast<Handle*>(proxy);
removeHandle(handle->m_handleId);
removeHandle(handle->m_handleId,dispatcher);
}
void btAxisSweep3::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax)
@@ -248,15 +248,15 @@ BP_FP_INT_TYPE btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& a
}
void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle)
void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher)
{
Handle* pHandle = getHandle(handle);
//explicitly remove the pairs containing the proxy
//we could do it also in the sortMinUp (passing true)
//todo: compare performance
m_pairCache->removeOverlappingPairsContainingProxy(pHandle);
m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher);
// compute current limit of edge arrays
@@ -305,7 +305,7 @@ void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle)
extern int gOverlappingPairs;
void btAxisSweep3::calculateOverlappingPairs()
void btAxisSweep3::calculateOverlappingPairs(btDispatcher* dispatcher)
{
if (m_ownsPairCache)
@@ -359,7 +359,7 @@ void btAxisSweep3::calculateOverlappingPairs()
if (needsRemoval)
{
m_pairCache->cleanOverlappingPair(pair);
m_pairCache->cleanOverlappingPair(pair,dispatcher);
// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
// m_overlappingPairArray.pop_back();

View File

@@ -121,10 +121,10 @@ public:
btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles = 16384, btOverlappingPairCache* pairCache=0);
virtual ~btAxisSweep3();
virtual void calculateOverlappingPairs();
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask);
void removeHandle(BP_FP_INT_TYPE handle);
void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher);
void updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax);
inline Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
@@ -132,7 +132,7 @@ public:
//Broadphase Interface
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask);
virtual void destroyProxy(btBroadphaseProxy* proxy);
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax);
bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);

View File

@@ -32,11 +32,11 @@ public:
virtual ~btBroadphaseInterface() {}
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask) =0;
virtual void destroyProxy(btBroadphaseProxy* proxy)=0;
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0;
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax)=0;
///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
virtual void calculateOverlappingPairs()=0;
virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0;
virtual btOverlappingPairCache* getOverlappingPairCache()=0;
virtual const btOverlappingPairCache* getOverlappingPairCache() const =0;

View File

@@ -18,6 +18,6 @@ subject to the following restrictions:
btCollisionAlgorithm::btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
{
m_dispatcher = ci.m_dispatcher;
m_dispatcher = ci.m_dispatcher1;
}

View File

@@ -29,17 +29,17 @@ class btPersistentManifold;
struct btCollisionAlgorithmConstructionInfo
{
btCollisionAlgorithmConstructionInfo()
:m_dispatcher(0),
:m_dispatcher1(0),
m_manifold(0)
{
}
btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp)
:m_dispatcher(dispatcher)
:m_dispatcher1(dispatcher)
{
(void)temp;
}
btDispatcher* m_dispatcher;
btDispatcher* m_dispatcher1;
btPersistentManifold* m_manifold;
int getDispatcherId();

View File

@@ -81,12 +81,18 @@ public:
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1)=0;
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo)=0;
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)=0;
virtual int getNumManifolds() const = 0;
virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0;
virtual btPersistentManifold** getInternalManifoldPointer() = 0;
virtual void* allocateCollisionAlgorithm(int size) = 0;
virtual void freeCollisionAlgorithm(void* ptr) = 0;
};

View File

@@ -76,7 +76,7 @@ btBroadphaseProxy* btMultiSapBroadphase::createProxy( const btVector3& aabbMin,
return proxy;
}
void btMultiSapBroadphase::destroyProxy(btBroadphaseProxy* proxy)
void btMultiSapBroadphase::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{
///not yet
btAssert(0);
@@ -97,9 +97,9 @@ void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aab
}
///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
void btMultiSapBroadphase::calculateOverlappingPairs()
void btMultiSapBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{
m_simpleBroadphase->calculateOverlappingPairs();
m_simpleBroadphase->calculateOverlappingPairs(dispatcher);
btBroadphasePairArray& overlappingPairArray = m_overlappingPairs->getOverlappingPairArray();
@@ -149,7 +149,7 @@ void btMultiSapBroadphase::calculateOverlappingPairs()
if (needsRemoval)
{
m_overlappingPairs->cleanOverlappingPair(pair);
m_overlappingPairs->cleanOverlappingPair(pair,dispatcher);
// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
// m_overlappingPairArray.pop_back();

View File

@@ -96,11 +96,11 @@ public:
virtual ~btMultiSapBroadphase();
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask);
virtual void destroyProxy(btBroadphaseProxy* proxy);
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax);
///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
virtual void calculateOverlappingPairs();
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);

View File

@@ -37,7 +37,7 @@ btOverlappingPairCache::~btOverlappingPairCache()
}
void btOverlappingPairCache::removeOverlappingPair(btBroadphasePair& findPair)
void btOverlappingPairCache::removeOverlappingPair(btBroadphasePair& findPair, btDispatcher* dispatcher )
{
int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
@@ -45,7 +45,7 @@ void btOverlappingPairCache::removeOverlappingPair(btBroadphasePair& findPair)
{
gOverlappingPairs--;
btBroadphasePair& pair = m_overlappingPairArray[findIndex];
cleanOverlappingPair(pair);
cleanOverlappingPair(pair,dispatcher);
m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.size()-1);
m_overlappingPairArray.pop_back();
@@ -53,12 +53,13 @@ void btOverlappingPairCache::removeOverlappingPair(btBroadphasePair& findPair)
}
void btOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair)
void btOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
{
if (pair.m_algorithm)
{
{
delete pair.m_algorithm;;
pair.m_algorithm->~btCollisionAlgorithm();
dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
pair.m_algorithm=0;
}
}
@@ -109,18 +110,20 @@ void btOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroa
void btOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy)
void btOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{
class CleanPairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_cleanProxy;
btOverlappingPairCache* m_pairCache;
btDispatcher* m_dispatcher;
public:
CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache)
CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher)
:m_cleanProxy(cleanProxy),
m_pairCache(pairCache)
m_pairCache(pairCache),
m_dispatcher(dispatcher)
{
}
virtual bool processOverlap(btBroadphasePair& pair)
@@ -128,22 +131,22 @@ void btOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy)
if ((pair.m_pProxy0 == m_cleanProxy) ||
(pair.m_pProxy1 == m_cleanProxy))
{
m_pairCache->cleanOverlappingPair(pair);
m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
}
return false;
}
};
CleanPairCallback cleanPairs(proxy,this);
CleanPairCallback cleanPairs(proxy,this,dispatcher);
processAllOverlappingPairs(&cleanPairs);
processAllOverlappingPairs(&cleanPairs,dispatcher);
}
void btOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy)
void btOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{
class RemovePairCallback : public btOverlapCallback
@@ -166,12 +169,12 @@ void btOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseP
RemovePairCallback removeCallback(proxy);
processAllOverlappingPairs(&removeCallback);
processAllOverlappingPairs(&removeCallback,dispatcher);
}
void btOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback)
void btOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher)
{
int i;
@@ -182,7 +185,7 @@ void btOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callb
btBroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
cleanOverlappingPair(*pair);
cleanOverlappingPair(*pair,dispatcher);
m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
m_overlappingPairArray.pop_back();

View File

@@ -22,7 +22,7 @@ subject to the following restrictions:
#include "btBroadphaseProxy.h"
#include "LinearMath/btPoint3.h"
#include "LinearMath/btAlignedObjectArray.h"
class btDispatcher;
struct btOverlapCallback
{
@@ -61,20 +61,20 @@ class btOverlappingPairCache
btOverlappingPairCache();
virtual ~btOverlappingPairCache();
virtual void processAllOverlappingPairs(btOverlapCallback*);
virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher);
void removeOverlappingPair(btBroadphasePair& pair);
void removeOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher);
void cleanOverlappingPair(btBroadphasePair& pair);
void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher);
void addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
btBroadphasePair* findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
void cleanProxyFromPairs(btBroadphaseProxy* proxy);
void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy);
void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const

View File

@@ -139,7 +139,7 @@ protected:
};
};
void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg)
void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg,btDispatcher* dispatcher)
{
int i;
@@ -151,7 +151,7 @@ void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg)
btAssert (index < m_maxProxies);
m_freeProxies[--m_firstFreeProxy] = index;
m_pairCache->removeOverlappingPairsContainingProxy(proxyOrg);
m_pairCache->removeOverlappingPairsContainingProxy(proxyOrg,dispatcher);
for (i=0;i<m_numProxies;i++)
{
@@ -201,7 +201,7 @@ public:
}
};
void btSimpleBroadphase::calculateOverlappingPairs()
void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{
//first check for new overlapping pairs
int i,j;
@@ -276,7 +276,7 @@ void btSimpleBroadphase::calculateOverlappingPairs()
if (needsRemoval)
{
m_pairCache->cleanOverlappingPair(pair);
m_pairCache->cleanOverlappingPair(pair,dispatcher);
// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
// m_overlappingPairArray.pop_back();

View File

@@ -82,9 +82,9 @@ public:
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask);
virtual void calculateOverlappingPairs();
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
virtual void destroyProxy(btBroadphaseProxy* proxy);
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax);
btOverlappingPairCache* getOverlappingPairCache()

View File

@@ -16,6 +16,7 @@ ADD_LIBRARY(LibBulletCollision
CollisionDispatch/btCollisionWorld.cpp
CollisionDispatch/btCompoundCollisionAlgorithm.cpp
CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
CollisionDispatch/btDefaultCollisionConfiguration.cpp
CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
CollisionDispatch/btConvexConvexAlgorithm.cpp

View File

@@ -15,6 +15,8 @@ subject to the following restrictions:
#ifndef BT_COLLISION_CONFIGURATION
#define BT_COLLISION_CONFIGURATION
struct btCollisionAlgorithmCreateFunc;
///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator size, default collision algorithms and persistent manifold pool size
///todo: describe the meaning
@@ -28,7 +30,7 @@ public:
}
///pool size for the persistent contact manifold
virtual int getMaxPersistentManifoldPoolSize() = 0;
virtual int getPersistentManifoldPoolSize() = 0;
virtual int getStackAllocatorSize() = 0;
@@ -36,17 +38,7 @@ public:
virtual int getCollisionAlgorithmMaxElementSize() = 0;
virtual btCollisionAlgorithmCreateFunc* getConvexConvexCollisionCreateFunc() = 0;
virtual btCollisionAlgorithmCreateFunc* getConvexConcaveCollisionCreateFunc() = 0;
virtual btCollisionAlgorithmCreateFunc* getSwappedConvexConcaveCollisionCreateFunc() = 0;
virtual btCollisionAlgorithmCreateFunc* getCompoundCollisionCreateFunc() = 0;
virtual btCollisionAlgorithmCreateFunc* getSwappedCompoundCollisionCreateFunc() = 0;
virtual btCollisionAlgorithmCreateFunc* getEmptyCollisionCreateFunc() = 0;
virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0;
};

View File

@@ -19,69 +19,40 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "LinearMath/btPoolAllocator.h"
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
int gNumManifold = 0;
#include <stdio.h>
btCollisionDispatcher::btCollisionDispatcher(bool noDefaultAlgorithms):
m_count(0),
m_useIslands(true),
m_convexConvexCreateFunc(0),
m_convexConcaveCreateFunc(0),
m_swappedConvexConcaveCreateFunc(0),
m_compoundCreateFunc(0),
m_swappedCompoundCreateFunc(0),
m_emptyCreateFunc(0)
{
(void)noDefaultAlgorithms;
int i;
setNearCallback(defaultNearCallback);
m_emptyCreateFunc = new btEmptyAlgorithm::CreateFunc;
for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
{
for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
{
m_doubleDispatch[i][j] = m_emptyCreateFunc;
}
}
}
//if you want to not link with the default collision algorithms, you can
//define BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
//in your Bullet library build system
#ifndef BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
btCollisionDispatcher::btCollisionDispatcher ():
btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
m_count(0),
m_useIslands(true)
m_useIslands(true),
m_collisionConfiguration(collisionConfiguration)
{
int i;
setNearCallback(defaultNearCallback);
//default CreationFunctions, filling the m_doubleDispatch table
m_convexConvexCreateFunc = new btConvexConvexAlgorithm::CreateFunc;
m_convexConcaveCreateFunc = new btConvexConcaveCollisionAlgorithm::CreateFunc;
m_swappedConvexConcaveCreateFunc = new btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
m_compoundCreateFunc = new btCompoundCollisionAlgorithm::CreateFunc;
m_swappedCompoundCreateFunc = new btCompoundCollisionAlgorithm::SwappedCreateFunc;
m_emptyCreateFunc = new btEmptyAlgorithm::CreateFunc;
int maxElements = 16384;
m_collisionAlgorithmPoolAllocator = new btPoolAllocator(m_collisionConfiguration->getCollisionAlgorithmMaxElementSize(),m_collisionConfiguration->getCollisionAlgorithmPoolSize());
m_persistentManifoldPoolAllocator = new btPoolAllocator(sizeof(btPersistentManifold),m_collisionConfiguration->getPersistentManifoldPoolSize());
for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
{
for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
{
m_doubleDispatch[i][j] = internalFindCreateFunc(i,j);
m_doubleDispatch[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j);
assert(m_doubleDispatch[i][j]);
}
}
@@ -89,8 +60,6 @@ btCollisionDispatcher::btCollisionDispatcher ():
};
#endif //BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
{
@@ -99,12 +68,7 @@ void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int prox
btCollisionDispatcher::~btCollisionDispatcher()
{
delete m_convexConvexCreateFunc;
delete m_convexConcaveCreateFunc;
delete m_swappedConvexConcaveCreateFunc;
delete m_compoundCreateFunc;
delete m_swappedCompoundCreateFunc;
delete m_emptyCreateFunc;
}
btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
@@ -117,7 +81,8 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
btCollisionObject* body0 = (btCollisionObject*)b0;
btCollisionObject* body1 = (btCollisionObject*)b1;
btPersistentManifold* manifold = new btPersistentManifold (body0,body1);
void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0);
m_manifoldsPtr.push_back(manifold);
return manifold;
@@ -143,7 +108,9 @@ void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
{
m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
m_manifoldsPtr.pop_back();
delete manifold;
manifold->~btPersistentManifold();
m_persistentManifoldPoolAllocator->free(manifold);
}
}
@@ -156,7 +123,8 @@ btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* bo
#ifdef USE_DISPATCH_REGISTRY_ARRAY
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher = this;
ci.m_dispatcher1 = this;
ci.m_manifold = sharedManifold;
btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]
->CreateCollisionAlgorithm(ci,body0,body1);
@@ -167,42 +135,6 @@ btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* bo
}
#ifndef BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
btCollisionAlgorithmCreateFunc* btCollisionDispatcher::internalFindCreateFunc(int proxyType0,int proxyType1)
{
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
{
return m_convexConvexCreateFunc;
}
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
{
return m_convexConcaveCreateFunc;
}
if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
{
return m_swappedConvexConcaveCreateFunc;
}
if (btBroadphaseProxy::isCompound(proxyType0))
{
return m_compoundCreateFunc;
} else
{
if (btBroadphaseProxy::isCompound(proxyType1))
{
return m_swappedCompoundCreateFunc;
}
}
//failed to find an algorithm
return m_emptyCreateFunc;
}
#endif //BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
#ifndef USE_DISPATCH_REGISTRY_ARRAY
@@ -316,13 +248,13 @@ public:
};
void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo)
void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
{
//m_blockedForChanges = true;
btCollisionPairCallback collisionCallback(dispatchInfo,this);
pairCache->processAllOverlappingPairs(&collisionCallback);
pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher);
//m_blockedForChanges = false;
@@ -365,3 +297,14 @@ void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair,
}
}
void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
{
return m_collisionAlgorithmPoolAllocator->allocate(size);
}
void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
{
m_collisionAlgorithmPoolAllocator->free(ptr);
}

View File

@@ -26,7 +26,8 @@ subject to the following restrictions:
class btIDebugDraw;
class btOverlappingPairCache;
class btPoolAllocator;
class btCollisionConfiguration;
#include "btCollisionCreateFunc.h"
@@ -51,21 +52,15 @@ class btCollisionDispatcher : public btDispatcher
btNearCallback m_nearCallback;
btPoolAllocator* m_collisionAlgorithmPoolAllocator;
btPoolAllocator* m_persistentManifoldPoolAllocator;
btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
btCollisionAlgorithmCreateFunc* internalFindCreateFunc(int proxyType0,int proxyType1);
//default CreationFunctions, filling the m_doubleDispatch table
btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
btCollisionConfiguration* m_collisionConfiguration;
#ifndef USE_DISPATCH_REGISTRY_ARRAY
btCollisionAlgorithm* internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0);
#endif //USE_DISPATCH_REGISTRY_ARRAY
public:
@@ -92,11 +87,7 @@ public:
return m_manifoldsPtr[index];
}
///the default constructor creates/register default collision algorithms, for convex, compound and concave shape support
btCollisionDispatcher ();
///a special constructor that doesn't create/register the default collision algorithms
btCollisionDispatcher(bool noDefaultAlgorithms);
btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
virtual ~btCollisionDispatcher();
@@ -114,7 +105,7 @@ public:
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo);
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher);
void setNearCallback(btNearCallback nearCallback)
{
@@ -129,6 +120,11 @@ public:
//by default, Bullet will use this near callback
static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo);
virtual void* allocateCollisionAlgorithm(int size);
virtual void freeCollisionAlgorithm(void* ptr);
};
#endif //COLLISION__DISPATCHER_H

View File

@@ -66,8 +66,8 @@ btCollisionWorld::~btCollisionWorld()
//
// only clear the cached algorithms
//
getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp);
getBroadphase()->destroyProxy(bp);
getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
getBroadphase()->destroyProxy(bp,m_dispatcher1);
}
}
@@ -137,7 +137,7 @@ void btCollisionWorld::performDiscreteCollisionDetection()
m_broadphasePairCache->setAabb(m_collisionObjects[i]->getBroadphaseHandle(),aabbMin,aabbMax);
}
m_broadphasePairCache->calculateOverlappingPairs();
m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
END_PROFILE("perform Broadphase Collision Detection");
@@ -145,7 +145,7 @@ void btCollisionWorld::performDiscreteCollisionDetection()
btDispatcher* dispatcher = getDispatcher();
if (dispatcher)
dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo);
dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1);
END_PROFILE("performDiscreteCollisionDetection");
@@ -166,8 +166,8 @@ void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
//
// only clear the cached algorithms
//
getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp);
getBroadphase()->destroyProxy(bp);
getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
getBroadphase()->destroyProxy(bp,m_dispatcher1);
collisionObject->setBroadphaseHandle(0);
}
}
@@ -212,19 +212,28 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btConvexShape* convexShape = (btConvexShape*) collisionShape;
btVoronoiSimplexSolver simplexSolver;
#define USE_SUBSIMPLEX_CONVEX_CAST 1
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
#else
//btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
#endif //#USE_SUBSIMPLEX_CONVEX_CAST
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
{
//add hit
if (castResult.m_normal.length2() > btScalar(0.0001))
{
castResult.m_normal.normalize();
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
{
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
//rotate normal into worldspace
castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
#endif //USE_SUBSIMPLEX_CONVEX_CAST
castResult.m_normal.normalize();
btCollisionWorld::LocalRayResult localRayResult
(
collisionObject,

View File

@@ -98,7 +98,7 @@ protected:
public:
//this constructor doesn't own the dispatcher and paircache/broadphase
btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, int stackSize = 2*1024*1024);
btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, int stackSize = 10*1024*1024);
virtual ~btCollisionWorld();

View File

@@ -35,7 +35,7 @@ btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlg
btCollisionShape* childShape = compoundShape->getChildShape(i);
btCollisionShape* orgShape = colObj->getCollisionShape();
colObj->setCollisionShape( childShape );
m_childCollisionAlgorithms[i] = ci.m_dispatcher->findAlgorithm(colObj,otherObj);
m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj);
colObj->setCollisionShape( orgShape );
}
}
@@ -47,7 +47,8 @@ btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
int i;
for (i=0;i<numChildren;i++)
{
delete m_childCollisionAlgorithms[i];
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
}
}

View File

@@ -25,6 +25,7 @@ class btDispatcher;
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "btCollisionCreateFunc.h"
#include "LinearMath/btAlignedObjectArray.h"
class btDispatcher;
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
/// Place holder, not fully implemented yet
@@ -47,7 +48,8 @@ public:
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
return new btCompoundCollisionAlgorithm(ci,body0,body1,false);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false);
}
};
@@ -55,7 +57,8 @@ public:
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
return new btCompoundCollisionAlgorithm(ci,body0,body1,true);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true);
}
};

View File

@@ -29,7 +29,7 @@ subject to the following restrictions:
btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
: btCollisionAlgorithm(ci),
m_isSwapped(isSwapped),
m_btConvexTriangleCallback(ci.m_dispatcher,body0,body1,isSwapped)
m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
{
}
@@ -79,7 +79,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
//aabb filter is already applied!
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher = m_dispatcher;
ci.m_dispatcher1 = m_dispatcher;
btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);
@@ -115,7 +115,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
ob->setCollisionShape( &tm );
btCollisionAlgorithm* colAlgo = ci.m_dispatcher->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
///this should use the btDispatcher, so the actual registered algorithm is used
// btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody);
@@ -123,7 +123,8 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
// cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex);
// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
delete colAlgo;
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
ob->setCollisionShape( tmpShape );
}

View File

@@ -94,7 +94,8 @@ public:
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
}
};
@@ -102,7 +103,8 @@ public:
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
}
};

View File

@@ -22,6 +22,7 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
class btConvexPenetrationDepthSolver;
@@ -66,7 +67,8 @@ public:
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
return new btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver);
}
};

View File

@@ -20,6 +20,8 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
btDefaultCollisionConfiguration::btDefaultCollisionConfiguration()
:m_persistentManifoldPoolSize(16384),
@@ -35,6 +37,11 @@ m_collisionAlgorithmMaxElementSize(0)
m_compoundCreateFunc = new btCompoundCollisionAlgorithm::CreateFunc;
m_swappedCompoundCreateFunc = new btCompoundCollisionAlgorithm::SwappedCreateFunc;
m_emptyCreateFunc = new btEmptyAlgorithm::CreateFunc;
m_sphereSphereCF = new btSphereSphereCollisionAlgorithm::CreateFunc;
m_sphereBoxCF = new btSphereBoxCollisionAlgorithm::CreateFunc;
m_boxSphereCF = new btSphereBoxCollisionAlgorithm::CreateFunc;
m_boxSphereCF->m_swapped = true;
///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
int maxSize = sizeof(btConvexConvexAlgorithm);
@@ -43,8 +50,8 @@ m_collisionAlgorithmMaxElementSize(0)
int maxSize4 = sizeof(btEmptyAlgorithm);
m_collisionAlgorithmMaxElementSize = btMax(maxSize,maxSize2);
m_collisionAlgorithmMaxElementSize = btMax(elemSize,maxSize3);
m_collisionAlgorithmMaxElementSize = btMax(elemSize,maxSize4);
m_collisionAlgorithmMaxElementSize = btMax(m_collisionAlgorithmMaxElementSize,maxSize3);
m_collisionAlgorithmMaxElementSize = btMax(m_collisionAlgorithmMaxElementSize,maxSize4);
}
@@ -56,6 +63,9 @@ btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
delete m_compoundCreateFunc;
delete m_swappedCompoundCreateFunc;
delete m_emptyCreateFunc;
delete m_sphereSphereCF;
delete m_sphereBoxCF;
delete m_boxSphereCF;
}
@@ -81,32 +91,52 @@ int btDefaultCollisionConfiguration::getCollisionAlgorithmMaxElementSize()
}
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getConvexConvexCollisionCreateFunc()
{
return m_convexConvexCreateFunc;
}
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getConvexConcaveCollisionCreateFunc()
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
{
return m_convexConcaveCreateFunc;
}
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getSwappedConvexConcaveCollisionCreateFunc()
{
return m_swappedConvexConcaveCreateFunc;
}
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
{
return m_sphereSphereCF;
}
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCompoundCollisionCreateFunc()
{
return m_compoundCreateFunc;
}
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
{
return m_sphereBoxCF;
}
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getSwappedCompoundCollisionCreateFunc()
{
return m_swappedCompoundCreateFunc;
}
if ((proxyType0 == BOX_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
{
return m_boxSphereCF;
}
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getEmptyCollisionCreateFunc()
{
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
{
return m_convexConvexCreateFunc;
}
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
{
return m_convexConcaveCreateFunc;
}
if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
{
return m_swappedConvexConcaveCreateFunc;
}
if (btBroadphaseProxy::isCompound(proxyType0))
{
return m_compoundCreateFunc;
} else
{
if (btBroadphaseProxy::isCompound(proxyType1))
{
return m_swappedCompoundCreateFunc;
}
}
//failed to find an algorithm
return m_emptyCreateFunc;
}

View File

@@ -21,16 +21,16 @@ subject to the following restrictions:
///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator size, default collision algorithms and persistent manifold pool size
///todo: describe the meaning
class btDefaultCollisionConfiguration
class btDefaultCollisionConfiguration : public btCollisionConfiguration
{
int m_persistentManifoldPoolSize;
int m_stackAllocatorSize;
int collisionAlgorithmPoolSize;
int m_collisionAlgorithmPoolSize;
int collisionAlgorithmMaxElementSize;
int m_collisionAlgorithmMaxElementSize;
//default CreationFunctions, filling the m_doubleDispatch table
btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
@@ -38,7 +38,10 @@ class btDefaultCollisionConfiguration
btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
btCollisionAlgorithmCreateFunc* m_boxSphereCF;
public:
@@ -55,18 +58,22 @@ public:
virtual int getCollisionAlgorithmMaxElementSize();
virtual btCollisionAlgorithmCreateFunc* getConvexConvexCollisionCreateFunc();
btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
virtual btCollisionAlgorithmCreateFunc* getConvexConcaveCollisionCreateFunc();
void setStackAllocatorSize(int size)
{
m_stackAllocatorSize = size;
}
virtual btCollisionAlgorithmCreateFunc* getSwappedConvexConcaveCollisionCreateFunc();
virtual btCollisionAlgorithmCreateFunc* getCompoundCollisionCreateFunc();
virtual btCollisionAlgorithmCreateFunc* getSwappedCompoundCollisionCreateFunc();
virtual btCollisionAlgorithmCreateFunc* getEmptyCollisionCreateFunc();
void setPersistentManifoldPoolSize(int size)
{
m_persistentManifoldPoolSize = size;
}
void setCollisionAlgorithmPoolSize(int size)
{
m_collisionAlgorithmPoolSize = size;
}
};
#endif //BT_DEFAULT_COLLISION_CONFIGURATION

View File

@@ -17,6 +17,7 @@ subject to the following restrictions:
#define EMPTY_ALGORITH
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
#define ATTRIBUTE_ALIGNED(a)
@@ -39,7 +40,8 @@ public:
{
(void)body0;
(void)body1;
return new btEmptyAlgorithm(ci);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
return new(mem) btEmptyAlgorithm(ci);
}
};

View File

@@ -85,6 +85,17 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1);
newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1);
///todo, check this for any side effects
if (insertIndex >= 0)
{
//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
} else
{
m_manifoldPtr->AddManifoldPoint(newPt);
}
//User can override friction and/or restitution
if (gContactAddedCallback &&
//and if either of the two bodies requires custom material
@@ -97,13 +108,5 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
(*gContactAddedCallback)(newPt,obj0,m_partId0,m_index0,obj1,m_partId1,m_index1);
}
if (insertIndex >= 0)
{
//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
} else
{
m_manifoldPtr->AddManifoldPoint(newPt);
}
}

View File

@@ -138,19 +138,6 @@ class btPersistentManifoldSortPredicate
void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback)
{
/*if (0)
{
int maxNumManifolds = dispatcher->getNumManifolds();
btCollisionDispatcher* colDis = (btCollisionDispatcher*)dispatcher;
btPersistentManifold** manifold = colDis->getInternalManifoldPointer();
callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, 0);
return;
}
*/
BEGIN_PROFILE("islandUnionFindAndHeapSort");
//we are going to sort the unionfind array, and store the element id in the size
@@ -247,11 +234,18 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
}
}
btAlignedObjectArray<btPersistentManifold*> islandmanifold;
int i;
int maxNumManifolds = dispatcher->getNumManifolds();
islandmanifold.reserve(maxNumManifolds);
#define SPLIT_ISLANDS 1
#ifdef SPLIT_ISLANDS
btAlignedObjectArray<btPersistentManifold*> islandmanifold;
islandmanifold.reserve(maxNumManifolds);
#endif //SPLIT_ISLANDS
for (i=0;i<maxNumManifolds ;i++)
{
btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
@@ -273,19 +267,25 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
{
colObj0->activate();
}
//filtering for response
#ifdef SPLIT_ISLANDS
// //filtering for response
if (dispatcher->needsResponse(colObj0,colObj1))
islandmanifold.push_back(manifold);
#endif //SPLIT_ISLANDS
}
}
int numManifolds = int (islandmanifold.size());
#ifndef SPLIT_ISLANDS
btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
#else
// Sort manifolds, based on islands
// Sort the vector using predicate and std::sort
//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
int numManifolds = int (islandmanifold.size());
//we should do radix sort, it it much faster (O(n) instead of O (n log2(n))
islandmanifold.heapSort(btPersistentManifoldSortPredicate());
@@ -352,6 +352,6 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
islandBodies.resize(0);
}
#endif //SPLIT_ISLANDS
}

View File

@@ -20,6 +20,8 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
#include "btCollisionDispatcher.h"
#include "LinearMath/btVector3.h"
/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
@@ -48,12 +50,13 @@ public:
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
if (!m_swapped)
{
return new btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
} else
{
return new btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
}
}
};

View File

@@ -19,6 +19,8 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
class btPersistentManifold;
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
@@ -46,7 +48,8 @@ public:
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
return new btSphereSphereCollisionAlgorithm(0,ci,body0,body1);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
return new(mem) btSphereSphereCollisionAlgorithm(0,ci,body0,body1);
}
};

View File

@@ -20,6 +20,7 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
#include "btCollisionDispatcher.h"
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
@@ -49,7 +50,9 @@ public:
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
return new btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped);
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped);
}
};

View File

@@ -19,10 +19,31 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
inline bool testQuantizedAabbAgainstQuantizedAabb2(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
{
bool overlap = true;
overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
return overlap;
}
///Branch-free version of quantized aabb versus quantized aabb
inline unsigned testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
{
return btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
& (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
& (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
1, 0);
}
btOptimizedBvh::btOptimizedBvh() : m_useQuantization(false),
m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
//m_traversalMode(TRAVERSAL_STACKLESS)
// m_traversalMode(TRAVERSAL_STACKLESS)
//m_traversalMode(TRAVERSAL_RECURSIVE)
{
@@ -170,6 +191,9 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
subtree.m_rootNodeIndex = 0;
subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex();
}
m_leafNodes.clear();
m_quantizedLeafNodes.clear();
}
@@ -201,7 +225,7 @@ void btOptimizedBvh::refitPartial(btStridingMeshInterface* meshInterface,const b
{
btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
bool overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
unsigned int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
if (overlap)
{
updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i);
@@ -668,7 +692,7 @@ void btOptimizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantize
{
btAssert(m_useQuantization);
bool aabbOverlap, isLeafNode;
unsigned int aabbOverlap, isLeafNode;
aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax);
isLeafNode = currentNode->isLeafNode();
@@ -707,7 +731,7 @@ void btOptimizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallb
const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
int escapeIndex;
bool aabbOverlap, isLeafNode;
unsigned int aabbOverlap, isLeafNode;
while (curIndex < endNodeIndex)
{
@@ -768,7 +792,7 @@ void btOptimizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallba
{
const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
bool overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
unsigned int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
if (overlap)
{
walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,

View File

@@ -30,6 +30,7 @@ class btStridingMeshInterface;
#define MAX_SUBTREE_SIZE_IN_BYTES 2048
///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
@@ -275,14 +276,7 @@ protected:
void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const;
inline bool testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const
{
bool overlap = true;
overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
return overlap;
}
void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);

View File

@@ -59,7 +59,7 @@ public:
btPersistentManifold();
btPersistentManifold(void* body0,void* body1)
btPersistentManifold(void* body0,void* body1,int bla)
: m_body0(body0),m_body1(body1),m_cachedPoints(0)
{
}

View File

@@ -26,7 +26,7 @@ struct btContactSolverInfo;
struct btBroadphaseProxy;
class btIDebugDraw;
class btStackAlloc;
class btDispatcher;
/// btConstraintSolver provides solver interface
class btConstraintSolver
{
@@ -38,7 +38,7 @@ public:
virtual void prepareSolve (int numBodies, int numManifolds) {;}
///solve a group of constraints
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc) = 0;
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher) = 0;
virtual void allSolved (const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc) {;}

View File

@@ -29,7 +29,7 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
#include "btSolverBody.h"
#include "btSolverConstraint.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "LinearMath/btAlignedObjectArray.h"
#ifdef USE_PROFILE
@@ -138,6 +138,7 @@ void initSolverBody(btSolverBody* solverBody, btRigidBody* rigidbody)
solverBody->m_invMass = rigidbody->getInvMass();
solverBody->m_linearVelocity = rigidbody->getLinearVelocity();
solverBody->m_originalBody = rigidbody;
btAssert(rigidbody);
solverBody->m_angularFactor = rigidbody->getAngularFactor();
}
@@ -333,12 +334,10 @@ btScalar resolveSingleFrictionCacheFriendly(
#endif //NO_FRICTION_TANGENTIALS
btAlignedObjectArray<btSolverBody> tmpSolverBodyPool;
btAlignedObjectArray<btSolverConstraint> tmpSolverConstraintPool;
btAlignedObjectArray<btSolverConstraint> tmpSolverFrictionConstraintPool;
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* dispatcher)
{
(void)stackAlloc;
(void)debugDrawer;
@@ -351,15 +350,36 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
BEGIN_PROFILE("refreshManifolds");
int numActiveBodies = 0;
for (int i=0;i<numBodies;i++)
{
btRigidBody* rb = btRigidBody::upcast(bodies[i]);
if (rb && (rb->getIslandTag() >= 0))
{
numActiveBodies++;
}
}
int numActiveManifolds = 0;
int totalContacts = 0;
int i;
for (i=0;i<numManifolds;i++)
{
btPersistentManifold* manifold = manifoldPtr[i];
btRigidBody* rb0 = (btRigidBody*)manifold->getBody0();
btRigidBody* rb1 = (btRigidBody*)manifold->getBody1();
manifold->refreshContactPoints(rb0->getCenterOfMassTransform(),rb1->getCenterOfMassTransform());
if (((rb0) && rb0->getActivationState() != ISLAND_SLEEPING) ||
((rb1) && rb1->getActivationState() != ISLAND_SLEEPING))
{
if (dispatcher->needsResponse(rb0,rb1))
{
manifold->refreshContactPoints(rb0->getCenterOfMassTransform(),rb1->getCenterOfMassTransform());
totalContacts += manifold->getNumContacts();
numActiveManifolds++;
}
}
}
END_PROFILE("refreshManifolds");
@@ -367,24 +387,33 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
BEGIN_PROFILE("gatherSolverData");
btBlock* sablock;
sablock = stackAlloc->beginBlock();
int tmpSolverBodyPoolSize = 0;
int mem1 = sizeof(btSolverBody) * numActiveBodies;
btSolverBody* tmpSolverBodyPool = (btSolverBody*) stackAlloc->allocate(sizeof(btSolverBody) * numActiveBodies*2);
int tmpSolverConstraintPoolSize = 0;
int mem2 = sizeof(btSolverConstraint)*numActiveManifolds;
btSolverConstraint* tmpSolverConstraintPool = (btSolverConstraint*) stackAlloc->allocate(sizeof(btSolverConstraint)*totalContacts);
int tmpSolverFrictionConstraintPoolSize = 0;
btSolverConstraint* tmpSolverFrictionConstraintPool = (btSolverConstraint*) stackAlloc->allocate(sizeof(btSolverConstraint)*totalContacts*2);
//int sizeofSB = sizeof(btSolverBody);
//int sizeofSC = sizeof(btSolverConstraint);
//if (1)
{
//if m_stackAlloc, try to pack bodies/constraints to speed up solving
// btBlock* sablock;
// sablock = stackAlloc->beginBlock();
// int memsize = 16;
// unsigned char* stackMemory = stackAlloc->allocate(memsize);
//todo: use stack allocator for this temp memory
int minReservation = numManifolds*2;
tmpSolverBodyPool.reserve(minReservation);
{
for (int i=0;i<numBodies;i++)
@@ -393,8 +422,8 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
if (rb && (rb->getIslandTag() >= 0))
{
btAssert(rb->getCompanionId() < 0);
int solverBodyId = tmpSolverBodyPool.size();
btSolverBody& solverBody = tmpSolverBodyPool.expand();
int solverBodyId = tmpSolverBodyPoolSize;
btSolverBody& solverBody = tmpSolverBodyPool[tmpSolverBodyPoolSize++];
initSolverBody(&solverBody,rb);
rb->setCompanionId(solverBodyId);
}
@@ -402,8 +431,6 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
}
tmpSolverConstraintPool.reserve(minReservation);
tmpSolverFrictionConstraintPool.reserve(minReservation);
{
int i;
@@ -413,187 +440,196 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
btRigidBody* rb0 = (btRigidBody*)manifold->getBody0();
btRigidBody* rb1 = (btRigidBody*)manifold->getBody1();
int solverBodyIdA=-1;
int solverBodyIdB=-1;
if (manifold->getNumContacts())
if (((rb0) && rb0->getActivationState() != ISLAND_SLEEPING) ||
((rb1) && rb1->getActivationState() != ISLAND_SLEEPING))
{
if (dispatcher->needsResponse(rb0,rb1))
{
if (rb0->getIslandTag() >= 0)
{
solverBodyIdA = rb0->getCompanionId();
} else
{
//create a static body
solverBodyIdA = tmpSolverBodyPool.size();
btSolverBody& solverBody = tmpSolverBodyPool.expand();
initSolverBody(&solverBody,rb0);
}
int solverBodyIdA=-1;
int solverBodyIdB=-1;
if (rb1->getIslandTag() >= 0)
{
solverBodyIdB = rb1->getCompanionId();
} else
{
//create a static body
solverBodyIdB = tmpSolverBodyPool.size();
btSolverBody& solverBody = tmpSolverBodyPool.expand();
initSolverBody(&solverBody,rb1);
if (manifold->getNumContacts())
{
if (rb0->getIslandTag() >= 0)
{
solverBodyIdA = rb0->getCompanionId();
} else
{
//create a static body
solverBodyIdA = tmpSolverBodyPoolSize;
btSolverBody& solverBody = tmpSolverBodyPool[tmpSolverBodyPoolSize++];
initSolverBody(&solverBody,rb0);
}
if (rb1->getIslandTag() >= 0)
{
solverBodyIdB = rb1->getCompanionId();
} else
{
//create a static body
solverBodyIdB = tmpSolverBodyPoolSize;
btSolverBody& solverBody = tmpSolverBodyPool[tmpSolverBodyPoolSize++];
initSolverBody(&solverBody,rb1);
}
}
for (int j=0;j<manifold->getNumContacts();j++)
{
btManifoldPoint& cp = manifold->getContactPoint(j);
int frictionIndex = tmpSolverConstraintPoolSize;
if (cp.getDistance() <= btScalar(0.))
{
const btVector3& pos1 = cp.getPositionWorldOnA();
const btVector3& pos2 = cp.getPositionWorldOnB();
btVector3 rel_pos1 = pos1 - rb0->getCenterOfMassPosition();
btVector3 rel_pos2 = pos2 - rb1->getCenterOfMassPosition();
btScalar relaxation = 1.f;
{
btSolverConstraint& solverConstraint = tmpSolverConstraintPool[tmpSolverConstraintPoolSize++];
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_CONTACT_1D;
{
//can be optimized, the cross products are already calculated
btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
}
solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(cp.m_normalWorldOnB);
btVector3 vel1 = rb0->getVelocityInLocalPoint(rel_pos1);
btVector3 vel2 = rb1->getVelocityInLocalPoint(rel_pos2);
btVector3 vel = vel1 - vel2;
btScalar rel_vel;
rel_vel = cp.m_normalWorldOnB.dot(vel);
solverConstraint.m_penetration = cp.getDistance();///btScalar(infoGlobal.m_numIterations);
solverConstraint.m_friction = cp.m_combinedFriction;
btScalar rest = restitutionCurve(rel_vel, cp.m_combinedRestitution);
if (rest <= btScalar(0.))
{
rest = 0.f;
};
btScalar penVel = -solverConstraint.m_penetration/infoGlobal.m_timeStep;
if (rest > penVel)
{
rest = btScalar(0.);
}
solverConstraint.m_restitution = rest;
solverConstraint.m_penetration *= -(infoGlobal.m_erp/infoGlobal.m_timeStep);
solverConstraint.m_appliedImpulse = 0.f;
solverConstraint.m_appliedVelocityImpulse = 0.f;
btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*torqueAxis0;
btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*torqueAxis1;
}
//create 2 '1d axis' constraints for 2 tangential friction directions
//re-calculate friction direction every frame, todo: check if this is really needed
btVector3 frictionTangential0a, frictionTangential1b;
btPlaneSpace1(cp.m_normalWorldOnB,frictionTangential0a,frictionTangential1b);
{
btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool[tmpSolverFrictionConstraintPoolSize++];
solverConstraint.m_contactNormal = frictionTangential0a;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_appliedImpulse = btScalar(0.);
solverConstraint.m_appliedVelocityImpulse = 0.f;
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
{
btVector3 ftorqueAxis0 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis0;
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis0;
}
{
btVector3 ftorqueAxis0 = rel_pos2.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis0;
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis0;
}
}
{
btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool[tmpSolverFrictionConstraintPoolSize++];
solverConstraint.m_contactNormal = frictionTangential1b;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_appliedImpulse = btScalar(0.);
solverConstraint.m_appliedVelocityImpulse = 0.f;
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
{
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis1;
}
{
btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis1;
}
}
}
}
}
}
for (int j=0;j<manifold->getNumContacts();j++)
{
btManifoldPoint& cp = manifold->getContactPoint(j);
int frictionIndex = tmpSolverConstraintPool.size();
if (cp.getDistance() <= btScalar(0.))
{
const btVector3& pos1 = cp.getPositionWorldOnA();
const btVector3& pos2 = cp.getPositionWorldOnB();
btVector3 rel_pos1 = pos1 - rb0->getCenterOfMassPosition();
btVector3 rel_pos2 = pos2 - rb1->getCenterOfMassPosition();
btScalar relaxation = 1.f;
{
btSolverConstraint& solverConstraint = tmpSolverConstraintPool.expand();
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_CONTACT_1D;
{
//can be optimized, the cross products are already calculated
btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
}
solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(cp.m_normalWorldOnB);
btVector3 vel1 = rb0->getVelocityInLocalPoint(rel_pos1);
btVector3 vel2 = rb1->getVelocityInLocalPoint(rel_pos2);
btVector3 vel = vel1 - vel2;
btScalar rel_vel;
rel_vel = cp.m_normalWorldOnB.dot(vel);
solverConstraint.m_penetration = cp.getDistance();///btScalar(infoGlobal.m_numIterations);
solverConstraint.m_friction = cp.m_combinedFriction;
btScalar rest = restitutionCurve(rel_vel, cp.m_combinedRestitution);
if (rest <= btScalar(0.))
{
rest = 0.f;
};
btScalar penVel = -solverConstraint.m_penetration/infoGlobal.m_timeStep;
if (rest > penVel)
{
rest = btScalar(0.);
}
solverConstraint.m_restitution = rest;
solverConstraint.m_penetration *= -(infoGlobal.m_erp/infoGlobal.m_timeStep);
solverConstraint.m_appliedImpulse = 0.f;
solverConstraint.m_appliedVelocityImpulse = 0.f;
btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*torqueAxis0;
btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*torqueAxis1;
}
//create 2 '1d axis' constraints for 2 tangential friction directions
//re-calculate friction direction every frame, todo: check if this is really needed
btVector3 frictionTangential0a, frictionTangential1b;
btPlaneSpace1(cp.m_normalWorldOnB,frictionTangential0a,frictionTangential1b);
{
btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand();
solverConstraint.m_contactNormal = frictionTangential0a;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_appliedImpulse = btScalar(0.);
solverConstraint.m_appliedVelocityImpulse = 0.f;
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
{
btVector3 ftorqueAxis0 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis0;
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis0;
}
{
btVector3 ftorqueAxis0 = rel_pos2.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis0;
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis0;
}
}
{
btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand();
solverConstraint.m_contactNormal = frictionTangential1b;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_appliedImpulse = btScalar(0.);
solverConstraint.m_appliedVelocityImpulse = 0.f;
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
{
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis1;
}
{
btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis1;
}
}
}
}
}
}
}
@@ -612,15 +648,16 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
}
}
btAlignedObjectArray<int> gOrderTmpConstraintPool;
btAlignedObjectArray<int> gOrderFrictionConstraintPool;
int numConstraintPool = tmpSolverConstraintPoolSize;
int numFrictionPool = tmpSolverFrictionConstraintPoolSize;
int numConstraintPool = tmpSolverConstraintPool.size();
int numFrictionPool = tmpSolverFrictionConstraintPool.size();
///use the stack allocator for temporarily memory
int gOrderTmpConstraintPoolSize = numConstraintPool;
int* gOrderTmpConstraintPool = (int*) stackAlloc->allocate(sizeof(int)*numConstraintPool);
int gOrderFrictionConstraintPoolSize = numFrictionPool;
int* gOrderFrictionConstraintPool = (int*) stackAlloc->allocate(sizeof(int)*numFrictionPool);
///todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
gOrderTmpConstraintPool.resize(numConstraintPool);
gOrderFrictionConstraintPool.resize(numFrictionPool);
{
int i;
for (i=0;i<numConstraintPool;i++)
@@ -695,7 +732,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
}
{
int numPoolConstraints = tmpSolverConstraintPool.size();
int numPoolConstraints = tmpSolverConstraintPoolSize;
for (j=0;j<numPoolConstraints;j++)
{
btSolverConstraint& solveManifold = tmpSolverConstraintPool[gOrderTmpConstraintPool[j]];
@@ -705,7 +742,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
}
{
int numFrictionPoolConstraints = tmpSolverFrictionConstraintPool.size();
int numFrictionPoolConstraints = tmpSolverFrictionConstraintPoolSize;
for (j=0;j<numFrictionPoolConstraints;j++)
{
btSolverConstraint& solveManifold = tmpSolverFrictionConstraintPool[gOrderFrictionConstraintPool[j]];
@@ -721,36 +758,22 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
}
}
for ( i=0;i<tmpSolverBodyPool.size();i++)
for ( i=0;i<tmpSolverBodyPoolSize;i++)
{
tmpSolverBodyPool[i].writebackVelocity();
}
END_PROFILE("solveConstraints");
// printf("tmpSolverConstraintPool.size() = %i\n",tmpSolverConstraintPool.size());
/*
printf("tmpSolverBodyPool.size() = %i\n",tmpSolverBodyPool.size());
printf("tmpSolverConstraintPool.size() = %i\n",tmpSolverConstraintPool.size());
printf("tmpSolverFrictionConstraintPool.size() = %i\n",tmpSolverFrictionConstraintPool.size());
printf("tmpSolverBodyPool.capacity() = %i\n",tmpSolverBodyPool.capacity());
printf("tmpSolverConstraintPool.capacity() = %i\n",tmpSolverConstraintPool.capacity());
printf("tmpSolverFrictionConstraintPool.capacity() = %i\n",tmpSolverFrictionConstraintPool.capacity());
*/
tmpSolverBodyPool.resize(0);
tmpSolverConstraintPool.resize(0);
tmpSolverFrictionConstraintPool.resize(0);
///release stack memory
stackAlloc->endBlock(sablock);
return 0.f;
}
/// btSequentialImpulseConstraintSolver Sequentially applies impulses
btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* dispatcher)
{
if (getSolverMode() & SOLVER_CACHE_FRIENDLY)
@@ -759,7 +782,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bod
//btSimpleDynamicsWorld needs to switch off SOLVER_CACHE_FRIENDLY
btAssert(bodies);
btAssert(numBodies);
return solveGroupCacheFriendly(bodies,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
return solveGroupCacheFriendly(bodies,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc,dispatcher);
}

View File

@@ -70,9 +70,9 @@ public:
virtual ~btSequentialImpulseConstraintSolver() {}
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc);
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
virtual btScalar solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
virtual btScalar solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* dispatcher);
///clear internal cached data and reset random seed
virtual void reset();

View File

@@ -65,7 +65,8 @@ void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk)
plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdkHandle)
{
btPhysicsSdk* physicsSdk = reinterpret_cast<btPhysicsSdk*>(physicsSdkHandle);
btDispatcher* dispatcher = new btCollisionDispatcher();
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btBroadphaseInterface* pairCache = new btAxisSweep3(physicsSdk->m_worldAabbMin,physicsSdk->m_worldAabbMax);
btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();

View File

@@ -452,7 +452,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
int m_numConstraints;
btIDebugDraw* m_debugDrawer;
btStackAlloc* m_stackAlloc;
btDispatcher* m_dispatcher;
InplaceSolverIslandCallback(
btContactSolverInfo& solverInfo,
@@ -460,13 +460,15 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
btTypedConstraint** sortedConstraints,
int numConstraints,
btIDebugDraw* debugDrawer,
btStackAlloc* stackAlloc)
btStackAlloc* stackAlloc,
btDispatcher* dispatcher)
:m_solverInfo(solverInfo),
m_solver(solver),
m_sortedConstraints(sortedConstraints),
m_numConstraints(numConstraints),
m_debugDrawer(debugDrawer),
m_stackAlloc(stackAlloc)
m_stackAlloc(stackAlloc),
m_dispatcher(dispatcher)
{
}
@@ -479,30 +481,38 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
}
virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
{
//also add all non-contact constraints/joints for this island
btTypedConstraint** startConstraint = 0;
int numCurConstraints = 0;
int i;
//find the first constraint for this island
for (i=0;i<m_numConstraints;i++)
if (islandId<0)
{
if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
{
startConstraint = &m_sortedConstraints[i];
break;
}
}
//count the number of constraints in this island
for (;i<m_numConstraints;i++)
///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
} else
{
if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
//also add all non-contact constraints/joints for this island
btTypedConstraint** startConstraint = 0;
int numCurConstraints = 0;
int i;
//find the first constraint for this island
for (i=0;i<m_numConstraints;i++)
{
numCurConstraints++;
if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
{
startConstraint = &m_sortedConstraints[i];
break;
}
}
//count the number of constraints in this island
for (;i<m_numConstraints;i++)
{
if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
{
numCurConstraints++;
}
}
}
m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc);
m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
}
}
};
@@ -524,7 +534,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
btTypedConstraint** constraintsPtr = getNumConstraints() ? &sortedConstraints[0] : 0;
InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer,m_stackAlloc);
InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer,m_stackAlloc,m_dispatcher1);
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());

View File

@@ -75,7 +75,7 @@ int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, b
btContactSolverInfo infoGlobal;
infoGlobal.m_timeStep = timeStep;
m_constraintSolver->prepareSolve(0,numManifolds);
m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc);
m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1);
m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc);
}

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@@ -21,11 +21,14 @@ subject to the following restrictions:
#include <malloc.h>
void* btAlignedAlloc (int size, int alignment)
{
return _aligned_malloc(size,alignment);
void* ptr = _aligned_malloc(size,alignment);
// printf("btAlignedAlloc %d, %x\n",size,ptr);
return ptr;
}
void btAlignedFree (void* ptr)
{
// printf("btAlignedFree %x\n",ptr);
_aligned_free(ptr);
}

View File

@@ -23,6 +23,51 @@ subject to the following restrictions:
#include <cfloat>
#include <float.h>
#ifdef WIN32
//added __cdecl, thanks Jack
// default new and delete overrides that guarantee 16 byte alignment and zero allocated memory
void* __cdecl operator new(size_t sz) throw();
void* __cdecl operator new[](size_t sz) throw();
void __cdecl operator delete(void* m) throw();
void __cdecl operator delete[](void* m) throw();
#include <malloc.h>
#include <stdio.h>
#define BULLET_ALIGNED_NEW_AND_DELETE \
\
inline void* operator new(size_t sz) throw() \
{ \
printf("new %d\n",sz); \
void* mem = _aligned_malloc(sz + 64, 16); \
return mem; \
} \
\
inline void* operator new[](size_t sz) throw() \
{ \
printf("new[] %d\n",sz); \
void* mem = _aligned_malloc(sz + 64, 16); \
return mem; \
} \
\
inline void operator delete(void* m) throw() \
{ \
printf("delete %x\n",m); \
if (m == 0) \
return; \
_aligned_free(m); \
} \
\
inline void operator delete[](void* m) throw() \
{ \
printf("delete[] %x\n",m); \
_aligned_free(m); \
} \
#endif
#ifdef WIN32
#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
@@ -163,14 +208,6 @@ SIMD_FORCE_INLINE bool btGreaterEqual (btScalar a, btScalar eps) {
return (!((a) <= eps));
}
/*SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cosf(x); }
SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sinf(x); }
SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tanf(x); }
SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { return acosf(x); }
SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { return asinf(x); }
SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atanf(x); }
SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2f(x, y); }
*/
SIMD_FORCE_INLINE int btIsNegative(btScalar x) {
return x < btScalar(0.0) ? 1 : 0;
@@ -189,4 +226,33 @@ SIMD_FORCE_INLINE btScalar btFsel(btScalar a, btScalar b, btScalar c)
#endif
#define btFsels(a,b,c) (btScalar)btFsel(a,b,c)
///btSelect avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
SIMD_FORCE_INLINE unsigned btSelect(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
{
// Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
// Rely on positive value or'ed with its negative having sign bit on
// and zero value or'ed with its negative (which is still zero) having sign bit off
// Use arithmetic shift right, shifting the sign bit through all 32 bits
unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
unsigned testEqz = ~testNz;
return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
}
SIMD_FORCE_INLINE int btSelect(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
{
unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
unsigned testEqz = ~testNz;
return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
}
SIMD_FORCE_INLINE float btSelect(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
{
#ifdef BT_HAVE_NATIVE_FSEL
return (float)btFsel((btScalar)condition - btScalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
#else
return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
#endif
}
#endif //SIMD___SCALAR_H

View File

@@ -44,6 +44,7 @@ subject to the following restrictions:
///Narrowphase Collision Detector
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
///Dispatching and generation of collision pairs (broadphase)
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"