fix canvas issues from previous commit
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@@ -2138,7 +2138,7 @@ void PhysicsServerExample::updateGraphics()
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btScalar maxDepthValue = frustumZFar;
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float depth = depthValue;
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double linearDepth = 255.*(2.0 * frustumZNear) / (frustumZFar + frustumZNear - depth * (frustumZFar - frustumZNear));
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btScalar linearDepth = 255.*(2.0 * frustumZNear) / (frustumZFar + frustumZNear - depth * (frustumZFar - frustumZNear));
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btClamp(linearDepth, btScalar(0),btScalar(255));
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rgb = linearDepth;
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