refreshContactPoints() is not needed anymore, it is already done inside collisionWorld->performDiscreteCollisionDetection();

This commit is contained in:
ejcoumans
2007-11-17 17:25:38 +00:00
parent f5fb2d77eb
commit 89382c0dc4

View File

@@ -133,8 +133,7 @@ void CollisionInterfaceDemo::displayCallback(void) {
btPersistentManifold* contactManifold = collisionWorld->getDispatcher()->getManifoldByIndexInternal(i);
btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
contactManifold->refreshContactPoints(obA->getWorldTransform(),obB->getWorldTransform());
int numContacts = contactManifold->getNumContacts();
for (int j=0;j<numContacts;j++)
{