refreshContactPoints() is not needed anymore, it is already done inside collisionWorld->performDiscreteCollisionDetection();
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@@ -133,8 +133,7 @@ void CollisionInterfaceDemo::displayCallback(void) {
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btPersistentManifold* contactManifold = collisionWorld->getDispatcher()->getManifoldByIndexInternal(i);
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btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
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btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
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contactManifold->refreshContactPoints(obA->getWorldTransform(),obB->getWorldTransform());
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int numContacts = contactManifold->getNumContacts();
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for (int j=0;j<numContacts;j++)
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{
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