enable aabb compression in ColladaDemo btTriangleMesh.
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@@ -1162,7 +1162,7 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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} else
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} else
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{
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{
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printf("static concave triangle <mesh> added\n");
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printf("static concave triangle <mesh> added\n");
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bool useQuantizedAabbCompression = false;
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bool useQuantizedAabbCompression = true;
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rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh,useQuantizedAabbCompression);
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rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh,useQuantizedAabbCompression);
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//rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh);
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//rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh);
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//rbOutput.m_colShape = new btConvexTriangleMeshShape(trimesh);
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//rbOutput.m_colShape = new btConvexTriangleMeshShape(trimesh);
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