Improved simple TimeSeriesCanvas
Fixes in RobotControlExample Disable gravity by default in PhysicsServer
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@@ -74,116 +74,4 @@ void GraphingTexture::uploadImageData()
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}
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#if 0
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//shift the image one pixel
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for(int y=0;y<texHeight;++y)
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{
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// const int t=y>>5;
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for(int x=1;x<texWidth;++x)
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{
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GLubyte* org=image+(x+y*texWidth)*4;
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GLubyte* dst=image+(x-1+y*texWidth)*4;
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dst[0] = org[0];
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dst[1] = org[1];
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dst[2] = org[2];
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dst[3] = org[3];
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}
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}
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//render a new row at the right
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for(int y=0;y<texHeight;++y)
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{
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GLubyte* pi=image+(texWidth-1+y*texWidth)*4;
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pi[0]=255;
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pi[1]=255;
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pi[2]=255;
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pi[3]=255;
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if (y==texHeight*0.5)
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{
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pi[0]=200;
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pi[1]=200;
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pi[2]=200;
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pi[3]=255;
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}
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}
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{
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static float timer = 0.f;
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static int prevValue=0;
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timer+= 0.01;
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float value = 128+100*sinf(timer);
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MyClamp(value,0.f,float(texHeight-1));
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GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
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org[0] = 0;
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org[1] = 0;
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org[2] = 0;
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org[3] = 255;
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if (prevValue<value)
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{
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} else
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{
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}
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}
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{
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static float timer = 1.4f;
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timer+= 0.04;
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float value = 128+150*sinf(timer);
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MyClamp(value,0.f,float(texHeight-1));
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GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
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org[0] = 0;
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org[1] = 255;
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org[2] = 0;
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org[3] = 255;
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}
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{
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static float timer = 1.4f;
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timer+= 0.02;
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float value =256+400*sinf(timer);
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MyClamp(value,0.f,float(texHeight-1));
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static int prevValue = 0;
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GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
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org[0] = 0;
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org[1] = 0;
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org[2] = 255;
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org[3] = 255;
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if (prevValue<value)
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{
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for (int i=prevValue;i<value;i++)
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{
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GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
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org[0] = 0;
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org[1] = 0;
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org[2] = 255;
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org[3] = 255;
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}
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} else
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{
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for (int i=value;i<prevValue;i++)
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{
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GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
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org[0] = 0;
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org[1] = 0;
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org[2] = 255;
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org[3] = 255;
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}
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}
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prevValue = value;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth,texHeight,0,GL_RGBA,GL_UNSIGNED_BYTE,image);
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glGenerateMipmap(GL_TEXTURE_2D);
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#endif
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