minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,

set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
This commit is contained in:
erwin.coumans
2009-02-18 22:52:03 +00:00
parent d9218378b0
commit 8acadeb711
126 changed files with 34617 additions and 34560 deletions

View File

@@ -1,50 +1,50 @@
#ifndef __SPU_RAYCAST_TASK_H
#define __SPU_RAYCAST_TASK_H
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "LinearMath/btVector3.h"
#include "../PlatformDefinitions.h"
ATTRIBUTE_ALIGNED16(struct) RaycastGatheredObjectData
{
ppu_address_t m_collisionShape;
void* m_spuCollisionShape;
btVector3 m_primitiveDimensions;
int m_shapeType;
float m_collisionMargin;
btTransform m_worldTransform;
};
ATTRIBUTE_ALIGNED16(struct) SpuRaycastTaskWorkUnitOut
{
btVector3 hitNormal; /* out */
btScalar hitFraction; /* out */
btCollisionWorld::LocalShapeInfo shapeInfo; /* out */
};
/* Perform a raycast on collision object */
ATTRIBUTE_ALIGNED16(struct) SpuRaycastTaskWorkUnit
{
btVector3 rayFrom; /* in */
btVector3 rayTo; /* in */
SpuRaycastTaskWorkUnitOut* output; /* out */
};
#define SPU_RAYCAST_WORK_UNITS_PER_TASK 16
ATTRIBUTE_ALIGNED128(struct) SpuRaycastTaskDesc
{
SpuRaycastTaskWorkUnit workUnits[SPU_RAYCAST_WORK_UNITS_PER_TASK];
unsigned int numWorkUnits;
void* spuCollisionObjectsWrappers;
unsigned int numSpuCollisionObjectWrappers;
int taskId;
};
void processRaycastTask (void* userPtr, void* lsMemory);
void* createRaycastLocalStoreMemory ();
#endif
#ifndef __SPU_RAYCAST_TASK_H
#define __SPU_RAYCAST_TASK_H
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "LinearMath/btVector3.h"
#include "../PlatformDefinitions.h"
ATTRIBUTE_ALIGNED16(struct) RaycastGatheredObjectData
{
ppu_address_t m_collisionShape;
void* m_spuCollisionShape;
btVector3 m_primitiveDimensions;
int m_shapeType;
float m_collisionMargin;
btTransform m_worldTransform;
};
ATTRIBUTE_ALIGNED16(struct) SpuRaycastTaskWorkUnitOut
{
btVector3 hitNormal; /* out */
btScalar hitFraction; /* out */
btCollisionWorld::LocalShapeInfo shapeInfo; /* out */
};
/* Perform a raycast on collision object */
ATTRIBUTE_ALIGNED16(struct) SpuRaycastTaskWorkUnit
{
btVector3 rayFrom; /* in */
btVector3 rayTo; /* in */
SpuRaycastTaskWorkUnitOut* output; /* out */
};
#define SPU_RAYCAST_WORK_UNITS_PER_TASK 16
ATTRIBUTE_ALIGNED128(struct) SpuRaycastTaskDesc
{
SpuRaycastTaskWorkUnit workUnits[SPU_RAYCAST_WORK_UNITS_PER_TASK];
unsigned int numWorkUnits;
void* spuCollisionObjectsWrappers;
unsigned int numSpuCollisionObjectWrappers;
int taskId;
};
void processRaycastTask (void* userPtr, void* lsMemory);
void* createRaycastLocalStoreMemory ();
#endif