constraint solvers: fix crash for collision-bodies with incorrect flags
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@@ -738,23 +738,21 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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{
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#if BT_THREADSAFE
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int solverBodyId = -1;
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if ( !body.isStaticOrKinematicObject() )
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bool isRigidBodyType = btRigidBody::upcast( &body ) != NULL;
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if ( isRigidBodyType && !body.isStaticOrKinematicObject() )
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{
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// dynamic body
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// Dynamic bodies can only be in one island, so it's safe to write to the companionId
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solverBodyId = body.getCompanionId();
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if ( solverBodyId < 0 )
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{
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if ( btRigidBody* rb = btRigidBody::upcast( &body ) )
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{
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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body.setCompanionId( solverBodyId );
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}
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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body.setCompanionId( solverBodyId );
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}
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}
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else if (body.isKinematicObject())
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else if (isRigidBodyType && body.isKinematicObject())
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{
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//
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// NOTE: must test for kinematic before static because some kinematic objects also
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@@ -774,7 +772,6 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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if ( solverBodyId == INVALID_SOLVER_BODY_ID )
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{
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// create a table entry for this body
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btRigidBody* rb = btRigidBody::upcast( &body );
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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@@ -792,7 +789,7 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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}
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solverBodyId = m_fixedBodyId;
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}
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btAssert( solverBodyId < m_tmpSolverBodyPool.size() );
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btAssert( solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size() );
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return solverBodyId;
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#else // BT_THREADSAFE
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@@ -317,7 +317,8 @@ int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btColli
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// getOrInitSolverBodyThreadsafe -- attempts to be fully threadsafe (however may affect determinism)
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//
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int solverBodyId = -1;
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if ( !body.isStaticOrKinematicObject() )
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bool isRigidBodyType = btRigidBody::upcast( &body ) != NULL;
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if ( isRigidBodyType && !body.isStaticOrKinematicObject() )
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{
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// dynamic body
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// Dynamic bodies can only be in one island, so it's safe to write to the companionId
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@@ -329,18 +330,15 @@ int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btColli
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solverBodyId = body.getCompanionId();
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if ( solverBodyId < 0 )
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{
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if ( btRigidBody* rb = btRigidBody::upcast( &body ) )
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{
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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body.setCompanionId( solverBodyId );
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}
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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body.setCompanionId( solverBodyId );
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}
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m_bodySolverArrayMutex.unlock();
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}
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}
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else if (body.isKinematicObject())
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else if (isRigidBodyType && body.isKinematicObject())
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{
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//
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// NOTE: must test for kinematic before static because some kinematic objects also
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@@ -373,7 +371,6 @@ int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btColli
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if ( INVALID_SOLVER_BODY_ID == solverBodyId )
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{
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// create a table entry for this body
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btRigidBody* rb = btRigidBody::upcast( &body );
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solverBodyId = m_tmpSolverBodyPool.size();
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btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
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initSolverBody( &solverBody, &body, timeStep );
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@@ -400,7 +397,7 @@ int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btColli
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}
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solverBodyId = m_fixedBodyId;
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}
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btAssert( solverBodyId < m_tmpSolverBodyPool.size() );
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btAssert( solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size() );
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return solverBodyId;
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}
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