Removed assert from rigidbody::setLinearVelocity/rigidbody::setAngularVelocity -> it can be useful for special effects.
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@@ -320,15 +320,12 @@ public:
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inline void setLinearVelocity(const btVector3& lin_vel)
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{
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assert (m_collisionFlags != btCollisionObject::CF_STATIC_OBJECT);
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m_linearVelocity = lin_vel;
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}
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inline void setAngularVelocity(const btVector3& ang_vel) {
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assert (m_collisionFlags != btCollisionObject::CF_STATIC_OBJECT);
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{
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m_angularVelocity = ang_vel;
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}
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inline void setAngularVelocity(const btVector3& ang_vel)
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{
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m_angularVelocity = ang_vel;
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}
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btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const
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