BT_USE_DOUBLE_PRECISION was missing from bullet.pc using cmake
Thanks to Sigluy, see Issue 471 Default constructor for btBvhTriangleMeshShape causes NULL dereference, so removed obsolete constructor. Thanks to exarkun, see Issue 465
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@@ -39,7 +39,7 @@ public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_triangleInfoMap(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
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btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
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///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
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