autogenerated projectfiles for GPUphysics
This commit is contained in:
202
msvc/71/appGPUphysics.vcproj
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202
msvc/71/appGPUphysics.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="appGPUphysics"
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ProjectGUID="{385D5AB2-3904-6848-ACA6-9DFFF2F5A23F}"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\out\release71\build\appGPUphysics\"
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IntermediateDirectory="..\..\out\release71\build\appGPUphysics\"
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ConfigurationType="1"
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CharacterSet="2"
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WholeProgramOptimization="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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StringPooling="TRUE"
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EnableFunctionLevelLinking="TRUE"
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RuntimeLibrary="0"
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DebugInformationFormat="3"
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BufferSecurityCheck="FALSE"
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PreprocessorDefinitions="NDEBUG;_CONSOLE;WIN32"
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OptimizeForProcessor="1"
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ExceptionHandling="0"
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AdditionalOptions=" "
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AdditionalIncludeDirectories=".;..\..;..\..\Bullet;..\..\BulletDynamics;..\..\LinearMath;..\..\Extras\PhysicsInterface\Common;..\..\Extras\ConvexDecomposition;..\..\Extras\COLLADA_DOM\include;..\..\Extras\COLLADA_DOM\include\1.4;..\..\Extras\LibXML\include;..\..\Demos\OpenGL;..\..\Extras\PhysicsInterface\CcdPhysics;..\..\Glut"
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PrecompiledHeaderFile="..\..\out\release71\build\appGPUphysics\appGPUphysics.pch"
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AssemblerListingLocation="..\..\out\release71\build\appGPUphysics\"
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ObjectFile="..\..\out\release71\build\appGPUphysics\"
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ProgramDataBaseFileName="..\..\out\release71\build\appGPUphysics\GPUphysics.pdb"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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Detect64BitPortabilityProblems="TRUE"
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TreatWChar_tAsBuiltInType="false"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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GenerateDebugInformation="TRUE"
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IgnoreDefaultLibraryNames="LIBC,LIBCD"
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OutputFile="..\..\GPUphysics.exe"
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SubSystem="1"
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AdditionalOptions=" "
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AdditionalDependencies="glut32.lib glew32.lib"
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IgnoreImportLibrary="TRUE"
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SuppressStartupBanner="TRUE"
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GenerateManifest="false"
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AdditionalLibraryDirectories="..\..\Glut"
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ProgramDatabaseFile="..\..\out\release71\build\appGPUphysics\GPUphysics.pdb"
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TargetMachine="1"/>
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<Tool
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Name="VCLibrarianTool"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG;_CONSOLE"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName="..\..\out\release71\build\appGPUphysics\appGPUphysics.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG;_CONSOLE;PROJECTGEN_VERSION=71"
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AdditionalIncludeDirectories=".;..\..;..\..\Bullet;..\..\BulletDynamics;..\..\LinearMath;..\..\Extras\PhysicsInterface\Common;..\..\Extras\ConvexDecomposition;..\..\Extras\COLLADA_DOM\include;..\..\Extras\COLLADA_DOM\include\1.4;..\..\Extras\LibXML\include;..\..\Demos\OpenGL;..\..\Extras\PhysicsInterface\CcdPhysics;..\..\Glut"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\out\debug71\build\appGPUphysics\"
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IntermediateDirectory="..\..\out\debug71\build\appGPUphysics\"
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ConfigurationType="1"
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CharacterSet="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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MinimalRebuild="TRUE"
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DebugInformationFormat="4"
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RuntimeTypeInfo="FALSE"
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RuntimeLibrary="1"
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PreprocessorDefinitions="_DEBUG;_CONSOLE;WIN32"
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OptimizeForProcessor="1"
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ExceptionHandling="0"
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AdditionalOptions=" "
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AdditionalIncludeDirectories=".;..\..;..\..\Bullet;..\..\BulletDynamics;..\..\LinearMath;..\..\Extras\PhysicsInterface\Common;..\..\Extras\ConvexDecomposition;..\..\Extras\COLLADA_DOM\include;..\..\Extras\COLLADA_DOM\include\1.4;..\..\Extras\LibXML\include;..\..\Demos\OpenGL;..\..\Extras\PhysicsInterface\CcdPhysics;..\..\Glut"
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PrecompiledHeaderFile="..\..\out\debug71\build\appGPUphysics\appGPUphysics.pch"
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AssemblerListingLocation="..\..\out\debug71\build\appGPUphysics\"
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ObjectFile="..\..\out\debug71\build\appGPUphysics\"
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ProgramDataBaseFileName="..\..\out\debug71\build\appGPUphysics\GPUphysics.pdb"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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Detect64BitPortabilityProblems="TRUE"
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TreatWChar_tAsBuiltInType="false"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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IgnoreDefaultLibraryNames="LIBC,LIBCD"
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OutputFile="..\..\GPUphysics.exe"
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SubSystem="1"
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AdditionalOptions=" "
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AdditionalDependencies="glut32.lib glew32.lib"
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IgnoreImportLibrary="TRUE"
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SuppressStartupBanner="TRUE"
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GenerateManifest="false"
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AdditionalLibraryDirectories="..\..\Glut"
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ProgramDatabaseFile="..\..\out\debug71\build\appGPUphysics\GPUphysics.pdb"
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TargetMachine="1"/>
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<Tool
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Name="VCLibrarianTool"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG;_CONSOLE"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName="..\..\out\debug71\build\appGPUphysics\appGPUphysics.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG;_CONSOLE;PROJECTGEN_VERSION=71"
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AdditionalIncludeDirectories=".;..\..;..\..\Bullet;..\..\BulletDynamics;..\..\LinearMath;..\..\Extras\PhysicsInterface\Common;..\..\Extras\ConvexDecomposition;..\..\Extras\COLLADA_DOM\include;..\..\Extras\COLLADA_DOM\include\1.4;..\..\Extras\LibXML\include;..\..\Demos\OpenGL;..\..\Extras\PhysicsInterface\CcdPhysics;..\..\Glut"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="">
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<File
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RelativePath="..\..\Extras\GPUphysics\fboSupport.cpp">
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</File>
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<File
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RelativePath="..\..\Extras\GPUphysics\GPU_physics_demo.cpp">
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</File>
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<File
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RelativePath="..\..\Extras\GPUphysics\shaderSupport.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="">
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<File
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RelativePath="..\..\Extras\GPUphysics\fboSupport.h">
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</File>
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<File
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RelativePath="..\..\Extras\GPUphysics\GPU_physics.h">
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</File>
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<File
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RelativePath="..\..\Extras\GPUphysics\shaderSupport.h">
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="">
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<File
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RelativePath="..\..\msvc\appGPUphysics.rc">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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