accidently made CollisionGroup filter/mask int, instead of short int
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@@ -54,8 +54,8 @@ struct BroadphaseProxy
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//Usually the client CollisionObject or Rigidbody class
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//Usually the client CollisionObject or Rigidbody class
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void* m_clientObject;
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void* m_clientObject;
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unsigned int m_collisionFilterGroup;
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short int m_collisionFilterGroup;
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unsigned int m_collisionFilterMask;
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short int m_collisionFilterMask;
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//used for memory pools
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//used for memory pools
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BroadphaseProxy() :m_clientObject(0){}
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BroadphaseProxy() :m_clientObject(0){}
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