add tiny cross-platform TCP socket library from https://github.com/DFHack/clsocket

(todo: hook-up to Bullet cmake/premake build systems, and implement TCP alternative for UDP server)
This commit is contained in:
Erwin Coumans
2017-02-19 10:25:55 -08:00
parent cfd35840f0
commit 957266b121
14 changed files with 3910 additions and 0 deletions

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#include "PassiveSocket.h" // Include header for active socket object definition
#define MAX_PACKET 4096
int main(int argc, char **argv)
{
CPassiveSocket socket;
CActiveSocket *pClient = NULL;
//--------------------------------------------------------------------------
// Initialize our socket object
//--------------------------------------------------------------------------
socket.Initialize();
socket.Listen("127.0.0.1", 6789);
while (true)
{
if ((pClient = socket.Accept()) != NULL)
{
//----------------------------------------------------------------------
// Receive request from the client.
//----------------------------------------------------------------------
if (pClient->Receive(MAX_PACKET))
{
//------------------------------------------------------------------
// Send response to client and close connection to the client.
//------------------------------------------------------------------
pClient->Send( pClient->GetData(), pClient->GetBytesReceived() );
pClient->Close();
}
delete pClient;
}
}
//-----------------------------------------------------------------------------
// Receive request from the client.
//-----------------------------------------------------------------------------
socket.Close();
return 1;
}

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#include <string.h>
#include "ActiveSocket.h" // Include header for active socket object definition
int main(int argc, char **argv)
{
CActiveSocket socket; // Instantiate active socket object (defaults to TCP).
char time[50];
memset(&time, 0, 50);
//--------------------------------------------------------------------------
// Initialize our socket object
//--------------------------------------------------------------------------
socket.Initialize();
//--------------------------------------------------------------------------
// Create a connection to the time server so that data can be sent
// and received.
//--------------------------------------------------------------------------
// if (socket.Open("time-C.timefreq.bldrdoc.gov", 13))
if (socket.Open("127.0.0.1", 6789))
{
//----------------------------------------------------------------------
// Send a requtest the server requesting the current time.
//----------------------------------------------------------------------
const char* data = "Hello!";
int len = strlen(data);
if (socket.Send((const uint8 *)"HELLO\n", len))
{
//----------------------------------------------------------------------
// Receive response from the server.
//----------------------------------------------------------------------
socket.Receive(len);
uint8* data = socket.GetData();
memcpy(&time, data, len);
printf("%s\n", time);
//----------------------------------------------------------------------
// Close the connection.
//----------------------------------------------------------------------
socket.Close();
}
}
return 1;
}

101
test/clsocket/RecvAsync.cpp Normal file
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#include <pthread.h>
#include "PassiveSocket.h"
#ifdef WIN32
#include <windows.h>
// usually defined with #include <unistd.h>
static void sleep( unsigned int seconds )
{
Sleep( seconds * 1000 );
}
#endif
#define MAX_PACKET 4096
#define TEST_PACKET "Test Packet"
struct thread_data
{
const char *pszServerAddr;
short int nPort;
int nNumBytesToReceive;
int nTotalPayloadSize;
};
void *CreateTCPEchoServer(void *param)
{
CPassiveSocket socket;
CActiveSocket *pClient = NULL;
struct thread_data *pData = (struct thread_data *)param;
int nBytesReceived = 0;
socket.Initialize();
socket.Listen(pData->pszServerAddr, pData->nPort);
if ((pClient = socket.Accept()) != NULL)
{
while (nBytesReceived != pData->nTotalPayloadSize)
{
if (nBytesReceived += pClient->Receive(pData->nNumBytesToReceive))
{
pClient->Send((const uint8 *)pClient->GetData(), pClient->GetBytesReceived());
}
}
sleep(100);
delete pClient;
}
socket.Close();
return NULL;
}
int main(int argc, char **argv)
{
pthread_t threadId;
struct thread_data thData;
CActiveSocket client;
char result[1024];
thData.pszServerAddr = "127.0.0.1";
thData.nPort = 6789;
thData.nNumBytesToReceive = 1;
thData.nTotalPayloadSize = (int)strlen(TEST_PACKET);
pthread_create(&threadId, 0, CreateTCPEchoServer, &thData);
sleep(1); // allow a second for the thread to create and listen
client.Initialize();
client.SetNonblocking();
if (client.Open("127.0.0.1", 6789))
{
if (client.Send((uint8 *)TEST_PACKET, strlen(TEST_PACKET)))
{
int numBytes = -1;
int bytesReceived = 0;
client.Select();
while (bytesReceived != strlen(TEST_PACKET))
{
numBytes = client.Receive(MAX_PACKET);
if (numBytes > 0)
{
bytesReceived += numBytes;
memset(result, 0, 1024);
memcpy(result, client.GetData(), numBytes);
printf("received %d bytes: '%s'\n", numBytes, result);
}
else
{
printf("Received %d bytes\n", numBytes);
}
}
}
}
}