Define btAssert as empty in non-debug builds.
GL_DEPTH_BUFFER_BIT -> GL_DEPTH_TEST, thanks to Mihail Isakov, http://code.google.com/p/bullet/issues/detail?id=86
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@@ -725,7 +725,7 @@ convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMi
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glDisable(GL_DEPTH_BUFFER_BIT);
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glDisable(GL_DEPTH_TEST);
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glRasterPos3f(0,0,0);//mvtx.x(), vtx.y(), vtx.z());
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if (debugMode&btIDebugDraw::DBG_DrawText)
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{
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@@ -736,7 +736,7 @@ if (debugMode& btIDebugDraw::DBG_DrawFeaturesText)
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{
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//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->getExtraDebugInfo());
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}
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glEnable(GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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// glPopMatrix();
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if(m_textureenabled) glDisable(GL_TEXTURE_2D);
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