Define btAssert as empty in non-debug builds.

GL_DEPTH_BUFFER_BIT -> GL_DEPTH_TEST, thanks to Mihail Isakov, http://code.google.com/p/bullet/issues/detail?id=86
This commit is contained in:
erwin.coumans
2008-09-05 06:22:18 +00:00
parent 862ea08d3b
commit 971a060bbb
3 changed files with 14 additions and 4 deletions

View File

@@ -725,7 +725,7 @@ convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMi
glDisable(GL_DEPTH_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
glRasterPos3f(0,0,0);//mvtx.x(), vtx.y(), vtx.z());
if (debugMode&btIDebugDraw::DBG_DrawText)
{
@@ -736,7 +736,7 @@ if (debugMode& btIDebugDraw::DBG_DrawFeaturesText)
{
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->getExtraDebugInfo());
}
glEnable(GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
// glPopMatrix();
if(m_textureenabled) glDisable(GL_TEXTURE_2D);