minor changes to make text better readable
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@@ -86,12 +86,12 @@ DemoApplication::~DemoApplication()
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void DemoApplication::myinit(void)
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{
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GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
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GLfloat light_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
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GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
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/* light_position is NOT default value */
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GLfloat light_position0[] = { 1.0, 1.0, 1.0, 0.0 };
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GLfloat light_position1[] = { -1.0, -1.0, -1.0, 0.0 };
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GLfloat light_position0[] = { 1.0, 10.0, 1.0, 0.0 };
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GLfloat light_position1[] = { -1.0, -10.0, -1.0, 0.0 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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@@ -112,7 +112,7 @@ void DemoApplication::myinit(void)
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glClearColor(0.8,0.8,0.8,0);
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glClearColor(0.7,0.7,0.7,0);
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// glEnable(GL_CULL_FACE);
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// glCullFace(GL_BACK);
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@@ -816,6 +816,7 @@ void DemoApplication::renderme()
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float yIncr = 20.f;
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char buf[124];
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glDisable(GL_LIGHTING);
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glColor3f(0, 0, 0);
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if ((m_debugMode & btIDebugDraw::DBG_NoHelpText)==0)
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@@ -968,6 +969,9 @@ void DemoApplication::renderme()
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resetPerspectiveProjection();
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}
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glEnable(GL_LIGHTING);
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}
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