enable alignment macros for Linux
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@@ -48,7 +48,7 @@ static void MyResizeCallback( float width, float height)
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b3gWindowInterface* window=0;
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GwenUserInterface* gui = 0;
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bool gPause = true;
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bool gPause = false;
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bool gReset = false;
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enum
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@@ -68,7 +68,9 @@ int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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// ConcaveCompound2Scene::MyCreateFunc,
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GpuConvexScene::MyCreateFunc,
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// GpuConvexScene::MyCreateFunc,
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//ConcaveSphereScene::MyCreateFunc,
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GpuBoxPlaneScene::MyCreateFunc,
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GpuConvexPlaneScene::MyCreateFunc,
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@@ -221,12 +221,12 @@ inline int b3GetVersion()
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#define B3_FORCE_INLINE inline
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///@todo: check out alignment methods for other platforms/compilers
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///#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
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///#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
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///#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
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#define B3_ATTRIBUTE_ALIGNED16(a) a
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#define B3_ATTRIBUTE_ALIGNED64(a) a
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#define B3_ATTRIBUTE_ALIGNED128(a) a
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#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
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#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
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#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
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///#define B3_ATTRIBUTE_ALIGNED16(a) a
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///#define B3_ATTRIBUTE_ALIGNED64(a) a
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///#define B3_ATTRIBUTE_ALIGNED128(a) a
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#ifndef assert
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#include <assert.h>
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#endif
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