remove Cooper implicit (it was just for comparison, it is buggy)
add btMatrix3x3::solve33, thanks to Erin Catto, and added safety against division by zero
This commit is contained in:
@@ -1,19 +1,17 @@
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#include "GyroscopicSetup.h"
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static int gyroflags[5] = {
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static int gyroflags[4] = {
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0,//none, no gyroscopic term
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BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO
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};
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static const char* gyroNames[5] = {
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static const char* gyroNames[4] = {
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"No Coriolis",
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"Explicit",
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"Ewert",
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"Catto",
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"Cooper",
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"Implicit",
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"Local Implicit"
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};
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@@ -25,16 +23,15 @@ void GyroscopicSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
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btVector3 positions[5] = {
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btVector3 positions[4] = {
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btVector3( -10, 8,4),
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btVector3( -5, 8,4),
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btVector3( 0, 8,4),
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btVector3( 5, 8,4),
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btVector3( 10, 8,4),
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};
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for (int i = 0; i<5; i++)
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for (int i = 0; i<4; i++)
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{
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btCylinderShapeZ* pin = new btCylinderShapeZ(btVector3(0.1,0.1, 0.2));
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btBoxShape* box = new btBoxShape(btVector3(1,0.1,0.1));
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@@ -1271,7 +1271,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
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btVector3 gyroForce (0,0,0);
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if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
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{
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gyroForce = body->computeGyroscopicForce(infoGlobal.m_maxGyroscopicForce);
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gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
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solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
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}
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if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT)
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@@ -1279,11 +1279,6 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
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gyroForce = body->computeGyroscopicImpulseImplicit_Ewert(infoGlobal.m_timeStep);
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solverBody.m_externalTorqueImpulse += gyroForce;
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}
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if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER)
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{
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gyroForce = body->computeGyroscopicImpulseImplicit_Cooper(infoGlobal.m_timeStep);
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solverBody.m_externalTorqueImpulse += gyroForce;
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}
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if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO)
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{
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gyroForce = body->computeGyroscopicImpulseImplicit_Catto(infoGlobal.m_timeStep);
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@@ -289,7 +289,7 @@ inline btMatrix3x3 evalEulerEqnDeriv(const btVector3& w1, const btVector3& w0, c
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return dfw1;
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}
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btVector3 btRigidBody::computeGyroscopicForce(btScalar maxGyroscopicForce) const
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btVector3 btRigidBody::computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) const
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{
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btVector3 inertiaLocal = getLocalInertia();
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btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose();
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@@ -338,8 +338,9 @@ btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Catto(btScalar step) con
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// Jacobian
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btMatrix3x3 J = Ib + (skew0*Ib - skew1)*step;
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btMatrix3x3 Jinv = J.inverse();
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btVector3 omega_div = Jinv*f;
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// btMatrix3x3 Jinv = J.inverse();
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// btVector3 omega_div = Jinv*f;
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btVector3 omega_div = J.solve33(f);
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// Single Newton-Raphson update
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omegab = omegab - omega_div;//Solve33(J, f);
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@@ -351,93 +352,6 @@ btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Catto(btScalar step) con
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btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Cooper(btScalar step) const
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{
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#if 0
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dReal h = callContext->m_stepperCallContext->m_stepSize; // Step size
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dVector3 L; // Compute angular momentum
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dMultiply0_331(L, I, b->avel);
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#endif
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btVector3 inertiaLocal = getLocalInertia();
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btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose();
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btVector3 L = inertiaTensorWorld*getAngularVelocity();
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btMatrix3x3 Itild(0, 0, 0, 0, 0, 0, 0, 0, 0);
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#if 0
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for (int ii = 0; ii<12; ++ii) {
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Itild[ii] = Itild[ii] * h + I[ii];
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}
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#endif
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btSetCrossMatrixMinus(Itild, L*step);
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Itild += inertiaTensorWorld;
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#if 0
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// Compute a new effective 'inertia tensor'
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// for the implicit step: the cross-product
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// matrix of the angular momentum plus the
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// old tensor scaled by the timestep.
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// Itild may not be symmetric pos-definite,
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// but we can still use it to compute implicit
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// gyroscopic torques.
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dMatrix3 Itild = { 0 };
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dSetCrossMatrixMinus(Itild, L, 4);
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for (int ii = 0; ii<12; ++ii) {
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Itild[ii] = Itild[ii] * h + I[ii];
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}
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#endif
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L *= step;
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//Itild may not be symmetric pos-definite
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btMatrix3x3 itInv = Itild.inverse();
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Itild = inertiaTensorWorld * itInv;
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btMatrix3x3 ident(1,0,0,0,1,0,0,0,1);
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Itild -= ident;
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#if 0
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// Scale momentum by inverse time to get
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// a sort of "torque"
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dScaleVector3(L, dRecip(h));
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// Invert the pseudo-tensor
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dMatrix3 itInv;
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// This is a closed-form inversion.
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// It's probably not numerically stable
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// when dealing with small masses with
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// a large asymmetry.
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// An LU decomposition might be better.
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if (dInvertMatrix3(itInv, Itild) != 0) {
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// "Divide" the original tensor
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// by the pseudo-tensor (on the right)
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dMultiply0_333(Itild, I, itInv);
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// Subtract an identity matrix
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Itild[0] -= 1; Itild[5] -= 1; Itild[10] -= 1;
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// This new inertia matrix rotates the
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// momentum to get a new set of torques
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// that will work correctly when applied
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// to the old inertia matrix as explicit
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// torques with a semi-implicit update
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// step.
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dVector3 tau0;
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dMultiply0_331(tau0, Itild, L);
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// Add the gyro torques to the torque
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// accumulator
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for (int ii = 0; ii<3; ++ii) {
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b->tacc[ii] += tau0[ii];
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}
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#endif
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btVector3 tau0 = Itild * L;
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// printf("tau0 = %f,%f,%f\n",tau0.x(),tau0.y(),tau0.z());
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return tau0;
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}
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btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Ewert(btScalar step) const
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{
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// use full newton-euler equations. common practice to drop the wxIw term. want it for better tumbling behavior.
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@@ -462,10 +376,10 @@ btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Ewert(btScalar step) con
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const btVector3 fw = evalEulerEqn(w1, w0, btVector3(0, 0, 0), step, I);
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const btMatrix3x3 dfw = evalEulerEqnDeriv(w1, w0, step, I);
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const btMatrix3x3 dfw_inv = dfw.inverse();
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btVector3 dw;
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dw = dfw_inv*fw;
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dw = dfw.solve33(fw);
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//const btMatrix3x3 dfw_inv = dfw.inverse();
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//dw = dfw_inv*fw;
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w1 -= dw;
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}
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@@ -44,9 +44,8 @@ enum btRigidBodyFlags
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///BT_ENABLE_GYROPSCOPIC_FORCE flags is enabled by default in Bullet 2.83 and onwards.
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///See Demos/GyroscopicDemo and computeGyroscopicImpulseImplicit
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BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT = 2,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER=4,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT=8,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO=16,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT=4,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO=8,
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};
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@@ -535,10 +534,10 @@ public:
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btVector3 computeGyroscopicImpulseImplicit_Ewert(btScalar dt) const;
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btVector3 computeGyroscopicImpulseImplicit_Cooper(btScalar step) const;
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btVector3 computeGyroscopicImpulseImplicit_Catto(btScalar step) const;
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btVector3 computeGyroscopicForce(btScalar maxGyroscopicForce) const;//explicit version is best avoided, it gains energy
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///explicit version is best avoided, it gains energy
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btVector3 computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) const;
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btVector3 getLocalInertia() const;
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///////////////////////////////////////////////
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@@ -610,6 +610,27 @@ public:
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/**@brief Return the inverse of the matrix */
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btMatrix3x3 inverse() const;
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/// Solve A * x = b, where b is a column vector. This is more efficient
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/// than computing the inverse in one-shot cases.
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///Solve33 is from Box2d, thanks to Erin Catto,
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btVector3 solve33(const btVector3& b) const
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{
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btVector3 col1 = getColumn(0);
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btVector3 col2 = getColumn(1);
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btVector3 col3 = getColumn(2);
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btScalar det = btDot(col1, btCross(col2, col3));
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if (btFabs(det)>SIMD_EPSILON)
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{
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det = 1.0f / det;
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}
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btVector3 x;
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x[0] = det * btDot(b, btCross(col2, col3));
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x[1] = det * btDot(col1, btCross(b, col3));
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x[2] = det * btDot(col1, btCross(col2, b));
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return x;
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}
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btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
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btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;
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