fix another bug caused by error-prone btCollisionShape 'getShapeType' refactoring.
Thanks a lot to Alex Silverman for the report and fix: http://code.google.com/p/bullet/issues/detail?id=170
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@@ -31,10 +31,12 @@ public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {}
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btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;}
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btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
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btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
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{
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m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
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btVector3 m_triangle[3];
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const unsigned char *vertexbase;
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int numverts;
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@@ -67,6 +69,8 @@ public:
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btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
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btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
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{
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m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
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btVector3 m_triangle[3];
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const unsigned char *vertexbase;
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int numverts;
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@@ -107,11 +111,6 @@ public:
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m_materialLookup = NULL;
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*/
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}
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virtual int getShapeType() const
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{
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return MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
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}
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//debugging
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virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";}
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