add name for collision shape and constraint serialization (to objects, shapes and constaints can be mapped to user data)
updated serialization structures and header files (for new 'm_name' field, replacing user pointer) fix issue with btGeneric6DofConstraint::setParam in headerfile
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@@ -13,7 +13,7 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "LinearMath/btSerializer.h"
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/*
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Make sure this dummy function never changes so that it
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@@ -94,3 +94,18 @@ void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const b
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temporalAabbMin -= angularMotion3d;
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temporalAabbMax += angularMotion3d;
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}
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer;
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shapeData->m_name = (char*) serializer->findNameForPointer(this);
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if (shapeData->m_name)
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{
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serializer->serializeName(shapeData->m_name);
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}
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shapeData->m_shapeType = m_shapeType;
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//shapeData->m_padding//??
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return "btCollisionShapeData";
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}
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