move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder
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@@ -1,6 +1,7 @@
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INCLUDE_DIRECTORIES(
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INCLUDE_DIRECTORIES(
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..
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..
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../ThirdPartyLibs
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../../src
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../../src
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)
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)
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@@ -1406,7 +1406,7 @@ void GLInstancingRenderer::updateCamera(int upAxis)
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//#define STB_IMAGE_WRITE_IMPLEMENTATION
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//#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#include "stb_image/stb_image_write.h"
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void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName, int numComponents)
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void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName, int numComponents)
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{
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{
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@@ -919,7 +919,7 @@ void SimpleOpenGL3App::getScreenPixels(unsigned char* rgbaBuffer, int bufferSize
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}
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}
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//#define STB_IMAGE_WRITE_IMPLEMENTATION
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//#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#include "stb_image/stb_image_write.h"
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static void writeTextureToFile(int textureWidth, int textureHeight, const char* fileName, FILE* ffmpegVideo)
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static void writeTextureToFile(int textureWidth, int textureHeight, const char* fileName, FILE* ffmpegVideo)
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{
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{
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int numComponents = 4;
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int numComponents = 4;
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@@ -37,7 +37,7 @@
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_malloc(x,u) malloc(x)
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#define STBTT_malloc(x,u) malloc(x)
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#define STBTT_free(x,u) free(x)
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#define STBTT_free(x,u) free(x)
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#include "stb_truetype.h"
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#include "stb_image/stb_truetype.h"
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#define HASH_LUT_SIZE 256
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#define HASH_LUT_SIZE 256
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@@ -10,7 +10,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#include "stb_image/stb_image_write.h"
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static unsigned int s_indexData[INDEX_COUNT];
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static unsigned int s_indexData[INDEX_COUNT];
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@@ -9,7 +9,7 @@
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initGlew()
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initGlew()
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includedirs {
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includedirs {
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"../ThirdPartyLibs",
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"../../src",
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"../../src",
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}
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}
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