fixed minor graphics issues, related to recent camera initialization changes

This commit is contained in:
ejcoumans
2008-02-07 08:49:29 +00:00
parent ff3b7f0c0f
commit 9eb0340dab
2 changed files with 7 additions and 1 deletions

View File

@@ -788,6 +788,7 @@ void DemoApplication::resetPerspectiveProjection()
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
updateCamera();
}
@@ -1096,6 +1097,8 @@ void DemoApplication::renderme()
}
updateCamera();
}
void DemoApplication::clientResetScene()

View File

@@ -644,10 +644,13 @@ void VehicleDemo::updateCamera()
//update OpenGL camera settings
glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2],
m_cameraTargetPosition[0],m_cameraTargetPosition[1], m_cameraTargetPosition[2],
m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
glMatrixMode(GL_MODELVIEW);
}