fixed minor graphics issues, related to recent camera initialization changes
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@@ -644,10 +644,13 @@ void VehicleDemo::updateCamera()
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//update OpenGL camera settings
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glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2],
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m_cameraTargetPosition[0],m_cameraTargetPosition[1], m_cameraTargetPosition[2],
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m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
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glMatrixMode(GL_MODELVIEW);
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}
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