re-introduce Bullet 2.x solver, in Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.*
move b3Contact and b3RigidBody
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@@ -38,9 +38,9 @@ public:
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:useOpenCL(true),
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(30),
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arraySizeX(10),
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arraySizeY(30),
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arraySizeZ(30),
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arraySizeZ(10),
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m_useConcaveMesh(false),
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gapX(14.3),
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gapY(14.0),
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