fix win32 (non-glut) cmake build.
add partId/index to btCollisionObjectWrapper to be able to recognize recursive shape indices (a btCompoundShape with a btGimpactShape child shape etc)
This commit is contained in:
@@ -83,6 +83,10 @@ ELSE (USE_GLUT)
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Win32FractureDemo.cpp
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FractureDemo.cpp
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FractureDemo.h
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btFractureBody.h
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btFractureBody.cpp
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btFractureDynamicsWorld.cpp
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btFractureDynamicsWorld.h
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${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
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)
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@@ -40,7 +40,7 @@ subject to the following restrictions:
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#ifdef _WINDOWS
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#define BT_ACTIVE_ALT VK_LMENU
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#define BT_ACTIVE_SHIFT VK_LSHIFT
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#else
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#define BT_KEY_K 'k'
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#define BT_KEY_LEFT GLUT_KEY_LEFT
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@@ -44,6 +44,69 @@ static int quitRequest = 0;
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// WinMain
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#ifdef USE_AMD_OPENCL
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#include "btOpenCLUtils.h"
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#include <LinearMath/btScalar.h>
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cl_context g_cxMainContext;
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cl_device_id g_cdDevice;
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cl_command_queue g_cqCommandQue;
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// Returns true if OpenCL is initialized properly, false otherwise.
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bool initCL( void* glCtx, void* glDC )
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{
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const char* vendorSDK = btOpenCLUtils::getSdkVendorName();
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printf("This program was compiled using the %s OpenCL SDK\n",vendorSDK);
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int ciErrNum = 0;
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#ifdef BT_USE_CLEW
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ciErrNum = clewInit( "OpenCL.dll" );
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if ( ciErrNum != CLEW_SUCCESS ) {
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return false;
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}
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#endif
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#if defined(CL_PLATFORM_MINI_CL)
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cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
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#elif defined(CL_PLATFORM_AMD)
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cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
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#elif defined(CL_PLATFORM_NVIDIA)
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cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
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#else
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cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
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#endif
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g_cxMainContext = btOpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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int numDev = btOpenCLUtils::getNumDevices(g_cxMainContext);
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if (!numDev)
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return false;
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g_cdDevice = btOpenCLUtils::getDevice(g_cxMainContext,0);
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btOpenCLDeviceInfo clInfo;
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btOpenCLUtils::getDeviceInfo(g_cdDevice,clInfo);
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btOpenCLUtils::printDeviceInfo(g_cdDevice);
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// create a command-queue
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g_cqCommandQue = clCreateCommandQueue(g_cxMainContext, g_cdDevice, 0, &ciErrNum);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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return true;
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}
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#endif //#ifdef USE_AMD_OPENCL
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPSTR lpCmdLine, int iCmdShow)
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{
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@@ -56,7 +119,12 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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float theta = 0.0f;
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gDemoApplication = createDemo();
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#ifdef USE_AMD_OPENCL
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bool initialized = initCL(0,0);
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btAssert(initialized);
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#endif //USE_AMD_OPENCL
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// register window class
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wc.style = CS_OWNDC;
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@@ -14,12 +14,12 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BasicDemo.h"
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#include "RaytestDemo.h"
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///The 'createDemo' function is called from Bullet/Demos/OpenGL/Win32AppMain.cpp to instantiate this particular demo
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DemoApplication* createDemo()
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{
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return new BasicDemo();
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return new RaytestDemo();
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}
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#endif
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@@ -14,12 +14,12 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BasicDemo.h"
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#include "VoronoiFractureDemo.h"
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///The 'createDemo' function is called from Bullet/Demos/OpenGL/Win32AppMain.cpp to instantiate this particular demo
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DemoApplication* createDemo()
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{
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return new BasicDemo();
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return new VoronoiFractureDemo();
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}
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#endif
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@@ -258,8 +258,8 @@ void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair,
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if (dispatcher.needsCollision(colObj0,colObj1))
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{
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btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
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btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
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btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
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btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
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//dispatcher will keep algorithms persistent in the collision pair
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@@ -27,9 +27,12 @@ public:
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const btCollisionShape* m_shape;
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const btCollisionObject* m_collisionObject;
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const btTransform& m_worldTransform;
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int m_partId;
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int m_index;
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btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform)
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: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform)
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btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
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: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
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m_partId(partId), m_index(index)
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{}
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SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
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@@ -268,7 +268,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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const btTransform& colObjWorldTransform,
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RayResultCallback& resultCallback)
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{
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btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform);
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btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
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btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback);
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}
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@@ -509,7 +509,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
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const btTransform& childTrans = m_compoundShape->getChildTransform(i);
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btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
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btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans);
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btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
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// replace collision shape so that callback can determine the triangle
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@@ -567,7 +567,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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const btTransform& colObjWorldTransform,
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ConvexResultCallback& resultCallback, btScalar allowedPenetration)
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{
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btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform);
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btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
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btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration);
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}
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@@ -823,7 +823,7 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
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LocalInfoAdder my_cb(i, &resultCallback);
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btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans);
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btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans,-1,i);
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objectQuerySingleInternal(castShape, convexFromTrans,convexToTrans,
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&tmpObj,my_cb, allowedPenetration);
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@@ -1135,8 +1135,8 @@ struct btSingleContactCallback : public btBroadphaseAabbCallback
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//only perform raycast if filterMask matches
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if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
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{
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btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform());
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btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform());
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btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
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btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
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btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1);
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if (algorithm)
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@@ -1171,8 +1171,8 @@ void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCall
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///it reports one or more contact points (including the one with deepest penetration)
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void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
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{
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btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform());
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btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform());
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btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1);
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btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1);
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btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB);
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if (algorithm)
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@@ -61,7 +61,7 @@ void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionO
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const btCollisionShape* childShape = compoundShape->getChildShape(i);
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btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform());//wrong child trans, but unused (hopefully)
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btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
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m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold);
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}
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}
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@@ -132,7 +132,7 @@ public:
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if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
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{
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btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans);
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btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
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//the contactpoint is still projected back using the original inverted worldtrans
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@@ -110,7 +110,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
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tm.setMargin(m_collisionMarginTriangle);
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btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform());//correct transform?
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btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
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btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap,&triObWrap,m_manifoldPtr);
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const btCollisionObjectWrapper* tmpWrap = 0;
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@@ -231,17 +231,15 @@ void btGImpactCollisionAlgorithm::shape_vs_shape_collision(
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{
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btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(), body0Wrap->getWorldTransform());
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btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform());
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btCollisionAlgorithm* algor = newAlgorithm(&ob0,&ob1);
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btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap);
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// post : checkManifold is called
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m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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algor->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
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algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut);
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algor->~btCollisionAlgorithm();
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m_dispatcher->freeCollisionAlgorithm(algor);
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}
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@@ -258,8 +256,8 @@ void btGImpactCollisionAlgorithm::convex_vs_convex_collision(
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m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform());
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btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform());
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btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
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btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1);
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checkConvexAlgorithm(&ob0,&ob1);
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m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
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@@ -553,8 +551,8 @@ void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
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tr1 = orgtrans1*shape1->getChildTransform(m_triface1);
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}
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btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0);
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btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1);
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btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0);
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btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1);
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//collide two convex shapes
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convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1);
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@@ -654,17 +652,29 @@ void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrappe
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tr0 = orgtrans0*shape0->getChildTransform(child_index);
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}
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btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform());
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btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
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const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap();
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if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject())
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{
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m_resultOut->setBody0Wrap(&ob0);
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} else
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{
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m_resultOut->setBody1Wrap(&ob0);
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}
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//collide two shapes
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if(swapped)
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{
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shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0);
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}
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else
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{
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shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1);
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}
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m_resultOut->setBody0Wrap(prevObj0);
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}
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@@ -686,10 +696,29 @@ void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObje
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const btCollisionShape * colshape1 = shape1->getChildShape(i);
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btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i);
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btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1);
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btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i);
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const btCollisionObjectWrapper* tmp = 0;
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if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
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{
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tmp = m_resultOut->getBody0Wrap();
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m_resultOut->setBody0Wrap(&ob1);
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} else
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{
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tmp = m_resultOut->getBody1Wrap();
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m_resultOut->setBody1Wrap(&ob1);
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}
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//collide child shape
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gimpact_vs_shape(body0Wrap, &ob1,
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shape0,colshape1,swapped);
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if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
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{
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m_resultOut->setBody0Wrap(tmp);
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} else
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{
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m_resultOut->setBody1Wrap(tmp);
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}
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}
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}
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@@ -778,8 +807,31 @@ public:
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algorithm->setPart1(partId);
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algorithm->setFace1(triangleIndex);
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}
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btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex);
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const btCollisionObjectWrapper * tmp = 0;
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if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
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{
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tmp = algorithm->internalGetResultOut()->getBody0Wrap();
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algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap);
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} else
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{
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tmp = algorithm->internalGetResultOut()->getBody1Wrap();
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algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap);
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}
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algorithm->gimpact_vs_shape(
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body0Wrap,body1Wrap,gimpactshape0,&tri1,swapped);
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body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
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if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
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{
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algorithm->internalGetResultOut()->setBody0Wrap(tmp);
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} else
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{
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algorithm->internalGetResultOut()->setBody1Wrap(tmp);
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}
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}
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};
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@@ -210,6 +210,10 @@ public:
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manifoldArray.push_back(m_manifoldPtr);
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}
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btManifoldResult* internalGetResultOut()
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{
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return m_resultOut;
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}
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
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{
|
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@@ -166,8 +166,8 @@ public:
|
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collisionPair.m_internalTmpValue = 2;
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} else
|
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{
|
||||
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
|
||||
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
|
||||
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
|
||||
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
|
||||
|
||||
collisionPair.m_algorithm = m_dispatcher->findAlgorithm(&ob0,&ob1);
|
||||
collisionPair.m_internalTmpValue = 3;
|
||||
@@ -245,8 +245,8 @@ void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPai
|
||||
if (dispatcher->needsCollision(colObj0,colObj1))
|
||||
{
|
||||
//discrete collision detection query
|
||||
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
|
||||
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
|
||||
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
|
||||
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
|
||||
|
||||
btManifoldResult contactPointResult(&ob0,&ob1);
|
||||
|
||||
|
||||
@@ -117,9 +117,9 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
|
||||
//copy over user pointers to temporary shape
|
||||
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
|
||||
|
||||
btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform());
|
||||
btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
|
||||
//btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//??
|
||||
btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform());
|
||||
btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);
|
||||
|
||||
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr);
|
||||
|
||||
@@ -161,8 +161,8 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
|
||||
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
|
||||
|
||||
|
||||
btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform());
|
||||
btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform());//btTransform::getIdentity());//??
|
||||
btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
|
||||
btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);//btTransform::getIdentity());//??
|
||||
|
||||
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user