fix win32 (non-glut) cmake build.
add partId/index to btCollisionObjectWrapper to be able to recognize recursive shape indices (a btCompoundShape with a btGimpactShape child shape etc)
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@@ -258,8 +258,8 @@ void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair,
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if (dispatcher.needsCollision(colObj0,colObj1))
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{
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btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
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btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
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btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
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btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
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//dispatcher will keep algorithms persistent in the collision pair
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@@ -27,9 +27,12 @@ public:
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const btCollisionShape* m_shape;
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const btCollisionObject* m_collisionObject;
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const btTransform& m_worldTransform;
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int m_partId;
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int m_index;
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btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform)
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: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform)
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btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
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: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
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m_partId(partId), m_index(index)
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{}
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SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
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@@ -268,7 +268,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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const btTransform& colObjWorldTransform,
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RayResultCallback& resultCallback)
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{
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btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform);
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btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
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btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback);
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}
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@@ -509,7 +509,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
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const btTransform& childTrans = m_compoundShape->getChildTransform(i);
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btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
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btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans);
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btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
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// replace collision shape so that callback can determine the triangle
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@@ -567,7 +567,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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const btTransform& colObjWorldTransform,
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ConvexResultCallback& resultCallback, btScalar allowedPenetration)
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{
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btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform);
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btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
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btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration);
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}
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@@ -823,7 +823,7 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
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LocalInfoAdder my_cb(i, &resultCallback);
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btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans);
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btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans,-1,i);
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objectQuerySingleInternal(castShape, convexFromTrans,convexToTrans,
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&tmpObj,my_cb, allowedPenetration);
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@@ -1135,8 +1135,8 @@ struct btSingleContactCallback : public btBroadphaseAabbCallback
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//only perform raycast if filterMask matches
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if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
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{
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btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform());
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btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform());
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btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
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btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
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btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1);
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if (algorithm)
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@@ -1171,8 +1171,8 @@ void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCall
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///it reports one or more contact points (including the one with deepest penetration)
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void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
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{
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btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform());
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btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform());
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btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1);
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btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1);
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btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB);
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if (algorithm)
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@@ -61,7 +61,7 @@ void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionO
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const btCollisionShape* childShape = compoundShape->getChildShape(i);
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btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform());//wrong child trans, but unused (hopefully)
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btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
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m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold);
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}
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}
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@@ -132,7 +132,7 @@ public:
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if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
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{
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btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans);
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btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
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//the contactpoint is still projected back using the original inverted worldtrans
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@@ -110,7 +110,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
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tm.setMargin(m_collisionMarginTriangle);
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btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform());//correct transform?
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btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
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btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap,&triObWrap,m_manifoldPtr);
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const btCollisionObjectWrapper* tmpWrap = 0;
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