fix win32 (non-glut) cmake build.

add partId/index to btCollisionObjectWrapper to be able to recognize recursive shape indices (a btCompoundShape with a btGimpactShape child shape etc)
This commit is contained in:
erwin.coumans
2012-11-10 01:42:35 +00:00
parent c4db79791c
commit 9eddd42347
14 changed files with 173 additions and 42 deletions

View File

@@ -268,7 +268,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback)
{
btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform);
btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback);
}
@@ -509,7 +509,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
const btTransform& childTrans = m_compoundShape->getChildTransform(i);
btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans);
btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
// replace collision shape so that callback can determine the triangle
@@ -567,7 +567,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback, btScalar allowedPenetration)
{
btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform);
btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration);
}
@@ -823,7 +823,7 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
LocalInfoAdder my_cb(i, &resultCallback);
btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans);
btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans,-1,i);
objectQuerySingleInternal(castShape, convexFromTrans,convexToTrans,
&tmpObj,my_cb, allowedPenetration);
@@ -1135,8 +1135,8 @@ struct btSingleContactCallback : public btBroadphaseAabbCallback
//only perform raycast if filterMask matches
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform());
btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform());
btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1);
if (algorithm)
@@ -1171,8 +1171,8 @@ void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCall
///it reports one or more contact points (including the one with deepest penetration)
void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
{
btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform());
btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform());
btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1);
btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1);
btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB);
if (algorithm)