fix win32 (non-glut) cmake build.

add partId/index to btCollisionObjectWrapper to be able to recognize recursive shape indices (a btCompoundShape with a btGimpactShape child shape etc)
This commit is contained in:
erwin.coumans
2012-11-10 01:42:35 +00:00
parent c4db79791c
commit 9eddd42347
14 changed files with 173 additions and 42 deletions

View File

@@ -166,8 +166,8 @@ public:
collisionPair.m_internalTmpValue = 2;
} else
{
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
collisionPair.m_algorithm = m_dispatcher->findAlgorithm(&ob0,&ob1);
collisionPair.m_internalTmpValue = 3;
@@ -245,8 +245,8 @@ void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPai
if (dispatcher->needsCollision(colObj0,colObj1))
{
//discrete collision detection query
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
btManifoldResult contactPointResult(&ob0,&ob1);