fix win32 (non-glut) cmake build.

add partId/index to btCollisionObjectWrapper to be able to recognize recursive shape indices (a btCompoundShape with a btGimpactShape child shape etc)
This commit is contained in:
erwin.coumans
2012-11-10 01:42:35 +00:00
parent c4db79791c
commit 9eddd42347
14 changed files with 173 additions and 42 deletions

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@@ -83,6 +83,10 @@ ELSE (USE_GLUT)
Win32FractureDemo.cpp
FractureDemo.cpp
FractureDemo.h
btFractureBody.h
btFractureBody.cpp
btFractureDynamicsWorld.cpp
btFractureDynamicsWorld.h
${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
)

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@@ -40,7 +40,7 @@ subject to the following restrictions:
#ifdef _WINDOWS
#define BT_ACTIVE_ALT VK_LMENU
#define BT_ACTIVE_SHIFT VK_LSHIFT
#else
#define BT_KEY_K 'k'
#define BT_KEY_LEFT GLUT_KEY_LEFT

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@@ -44,6 +44,69 @@ static int quitRequest = 0;
// WinMain
#ifdef USE_AMD_OPENCL
#include "btOpenCLUtils.h"
#include <LinearMath/btScalar.h>
cl_context g_cxMainContext;
cl_device_id g_cdDevice;
cl_command_queue g_cqCommandQue;
// Returns true if OpenCL is initialized properly, false otherwise.
bool initCL( void* glCtx, void* glDC )
{
const char* vendorSDK = btOpenCLUtils::getSdkVendorName();
printf("This program was compiled using the %s OpenCL SDK\n",vendorSDK);
int ciErrNum = 0;
#ifdef BT_USE_CLEW
ciErrNum = clewInit( "OpenCL.dll" );
if ( ciErrNum != CLEW_SUCCESS ) {
return false;
}
#endif
#if defined(CL_PLATFORM_MINI_CL)
cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
#elif defined(CL_PLATFORM_AMD)
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
#elif defined(CL_PLATFORM_NVIDIA)
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
#else
cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
#endif
g_cxMainContext = btOpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
oclCHECKERROR(ciErrNum, CL_SUCCESS);
int numDev = btOpenCLUtils::getNumDevices(g_cxMainContext);
if (!numDev)
return false;
g_cdDevice = btOpenCLUtils::getDevice(g_cxMainContext,0);
btOpenCLDeviceInfo clInfo;
btOpenCLUtils::getDeviceInfo(g_cdDevice,clInfo);
btOpenCLUtils::printDeviceInfo(g_cdDevice);
// create a command-queue
g_cqCommandQue = clCreateCommandQueue(g_cxMainContext, g_cdDevice, 0, &ciErrNum);
oclCHECKERROR(ciErrNum, CL_SUCCESS);
return true;
}
#endif //#ifdef USE_AMD_OPENCL
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int iCmdShow)
{
@@ -57,6 +120,11 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
gDemoApplication = createDemo();
#ifdef USE_AMD_OPENCL
bool initialized = initCL(0,0);
btAssert(initialized);
#endif //USE_AMD_OPENCL
// register window class
wc.style = CS_OWNDC;

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@@ -14,12 +14,12 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "BasicDemo.h"
#include "RaytestDemo.h"
///The 'createDemo' function is called from Bullet/Demos/OpenGL/Win32AppMain.cpp to instantiate this particular demo
DemoApplication* createDemo()
{
return new BasicDemo();
return new RaytestDemo();
}
#endif

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@@ -14,12 +14,12 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "BasicDemo.h"
#include "VoronoiFractureDemo.h"
///The 'createDemo' function is called from Bullet/Demos/OpenGL/Win32AppMain.cpp to instantiate this particular demo
DemoApplication* createDemo()
{
return new BasicDemo();
return new VoronoiFractureDemo();
}
#endif

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@@ -258,8 +258,8 @@ void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair,
if (dispatcher.needsCollision(colObj0,colObj1))
{
btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
//dispatcher will keep algorithms persistent in the collision pair

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@@ -27,9 +27,12 @@ public:
const btCollisionShape* m_shape;
const btCollisionObject* m_collisionObject;
const btTransform& m_worldTransform;
int m_partId;
int m_index;
btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform)
: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform)
btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
m_partId(partId), m_index(index)
{}
SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }

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@@ -268,7 +268,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback)
{
btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform);
btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback);
}
@@ -509,7 +509,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
const btTransform& childTrans = m_compoundShape->getChildTransform(i);
btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans);
btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
// replace collision shape so that callback can determine the triangle
@@ -567,7 +567,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback, btScalar allowedPenetration)
{
btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform);
btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration);
}
@@ -823,7 +823,7 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
LocalInfoAdder my_cb(i, &resultCallback);
btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans);
btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans,-1,i);
objectQuerySingleInternal(castShape, convexFromTrans,convexToTrans,
&tmpObj,my_cb, allowedPenetration);
@@ -1135,8 +1135,8 @@ struct btSingleContactCallback : public btBroadphaseAabbCallback
//only perform raycast if filterMask matches
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform());
btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform());
btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1);
if (algorithm)
@@ -1171,8 +1171,8 @@ void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCall
///it reports one or more contact points (including the one with deepest penetration)
void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
{
btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform());
btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform());
btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1);
btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1);
btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB);
if (algorithm)

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@@ -61,7 +61,7 @@ void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionO
const btCollisionShape* childShape = compoundShape->getChildShape(i);
btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform());//wrong child trans, but unused (hopefully)
btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold);
}
}
@@ -132,7 +132,7 @@ public:
if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
{
btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans);
btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
//the contactpoint is still projected back using the original inverted worldtrans

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@@ -110,7 +110,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
tm.setMargin(m_collisionMarginTriangle);
btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform());//correct transform?
btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap,&triObWrap,m_manifoldPtr);
const btCollisionObjectWrapper* tmpWrap = 0;

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@@ -231,16 +231,14 @@ void btGImpactCollisionAlgorithm::shape_vs_shape_collision(
{
btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(), body0Wrap->getWorldTransform());
btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform());
btCollisionAlgorithm* algor = newAlgorithm(&ob0,&ob1);
btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap);
// post : checkManifold is called
m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
algor->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut);
algor->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(algor);
@@ -258,8 +256,8 @@ void btGImpactCollisionAlgorithm::convex_vs_convex_collision(
m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform());
btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform());
btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1);
checkConvexAlgorithm(&ob0,&ob1);
m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
@@ -553,8 +551,8 @@ void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
tr1 = orgtrans1*shape1->getChildTransform(m_triface1);
}
btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0);
btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1);
btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0);
btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1);
//collide two convex shapes
convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1);
@@ -654,17 +652,29 @@ void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrappe
tr0 = orgtrans0*shape0->getChildTransform(child_index);
}
btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform());
btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap();
if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject())
{
m_resultOut->setBody0Wrap(&ob0);
} else
{
m_resultOut->setBody1Wrap(&ob0);
}
//collide two shapes
if(swapped)
{
shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0);
}
else
{
shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1);
}
m_resultOut->setBody0Wrap(prevObj0);
}
@@ -686,10 +696,29 @@ void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObje
const btCollisionShape * colshape1 = shape1->getChildShape(i);
btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i);
btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1);
btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i);
const btCollisionObjectWrapper* tmp = 0;
if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
{
tmp = m_resultOut->getBody0Wrap();
m_resultOut->setBody0Wrap(&ob1);
} else
{
tmp = m_resultOut->getBody1Wrap();
m_resultOut->setBody1Wrap(&ob1);
}
//collide child shape
gimpact_vs_shape(body0Wrap, &ob1,
shape0,colshape1,swapped);
if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
{
m_resultOut->setBody0Wrap(tmp);
} else
{
m_resultOut->setBody1Wrap(tmp);
}
}
}
@@ -778,8 +807,31 @@ public:
algorithm->setPart1(partId);
algorithm->setFace1(triangleIndex);
}
btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex);
const btCollisionObjectWrapper * tmp = 0;
if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
{
tmp = algorithm->internalGetResultOut()->getBody0Wrap();
algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap);
} else
{
tmp = algorithm->internalGetResultOut()->getBody1Wrap();
algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap);
}
algorithm->gimpact_vs_shape(
body0Wrap,body1Wrap,gimpactshape0,&tri1,swapped);
body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
{
algorithm->internalGetResultOut()->setBody0Wrap(tmp);
} else
{
algorithm->internalGetResultOut()->setBody1Wrap(tmp);
}
}
};

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@@ -210,6 +210,10 @@ public:
manifoldArray.push_back(m_manifoldPtr);
}
btManifoldResult* internalGetResultOut()
{
return m_resultOut;
}
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{

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@@ -166,8 +166,8 @@ public:
collisionPair.m_internalTmpValue = 2;
} else
{
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
collisionPair.m_algorithm = m_dispatcher->findAlgorithm(&ob0,&ob1);
collisionPair.m_internalTmpValue = 3;
@@ -245,8 +245,8 @@ void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPai
if (dispatcher->needsCollision(colObj0,colObj1))
{
//discrete collision detection query
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
btManifoldResult contactPointResult(&ob0,&ob1);

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@@ -117,9 +117,9 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
//copy over user pointers to temporary shape
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform());
btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
//btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//??
btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform());
btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr);
@@ -161,8 +161,8 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform());
btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform());//btTransform::getIdentity());//??
btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);//btTransform::getIdentity());//??
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr);