more rendering fixes

This commit is contained in:
Erwin Coumans
2017-05-23 23:34:55 -07:00
parent df1b5b6ca5
commit 9f7d7fecd5
5 changed files with 11 additions and 8 deletions

View File

@@ -43,8 +43,6 @@ static const char* fragmentShader3D= \
" texcolor = vec4(1,1,1,texcolor.x);\n"
" }\n"
" fragColour = colourV*texcolor;\n"
" if (fragColour.w == 0.f)\n"
" discard;\n"
"}\n";

View File

@@ -564,10 +564,10 @@ static Vertex* setv(Vertex* v, float x, float y, float s, float t, float width,
v->uv.p[0] = s;
v->uv.p[1] = t;
v->colour.p[0] = colorRGBA[0];
v->colour.p[1] = colorRGBA[1];
v->colour.p[2] = colorRGBA[2];
v->colour.p[3] = colorRGBA[3];
v->colour.p[0] = 0.1;//colorRGBA[0];
v->colour.p[1] = 0.1;//colorRGBA[1];
v->colour.p[2] = 0.1;//colorRGBA[2];
v->colour.p[3] = 1.0;//colorRGBA[3];
return v+1;
}