more rendering fixes
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@@ -43,8 +43,6 @@ static const char* fragmentShader3D= \
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" texcolor = vec4(1,1,1,texcolor.x);\n"
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" }\n"
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" fragColour = colourV*texcolor;\n"
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" if (fragColour.w == 0.f)\n"
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" discard;\n"
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"}\n";
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