add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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115
examples/BasicDemo/BasicExample.cpp
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115
examples/BasicDemo/BasicExample.cpp
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#include "BasicExample.h"
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#include "btBulletDynamicsCommon.h"
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#define ARRAY_SIZE_Y 5
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#define ARRAY_SIZE_X 5
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#define ARRAY_SIZE_Z 5
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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struct BasicExample : public CommonRigidBodyBase
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{
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BasicExample(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper)
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{
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}
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virtual ~BasicExample(){}
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virtual void initPhysics();
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};
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void BasicExample::initPhysics()
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{
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m_guiHelper->setUpAxis(1);
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createEmptyDynamicsWorld();
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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if (m_dynamicsWorld->getDebugDrawer())
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
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///create a few basic rigid bodies
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
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m_guiHelper->createCollisionShapeGraphicsObject(groundShape);
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//groundShape->initializePolyhedralFeatures();
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// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0,-50,0));
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{
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btScalar mass(0.);
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btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
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m_guiHelper->createRigidBodyGraphicsObject(body, btVector3(0, 1, 0));
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}
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{
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//create a few dynamic rigidbodies
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// Re-using the same collision is better for memory usage and performance
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btBoxShape* colShape = createBoxShape(btVector3(1,1,1));
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m_guiHelper->createCollisionShapeGraphicsObject(colShape);
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//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
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m_collisionShapes.push_back(colShape);
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/// Create Dynamic Objects
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btTransform startTransform;
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startTransform.setIdentity();
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btScalar mass(1.f);
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//rigidbody is dynamic if and only if mass is non zero, otherwise static
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bool isDynamic = (mass != 0.f);
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btVector3 localInertia(0,0,0);
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if (isDynamic)
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colShape->calculateLocalInertia(mass,localInertia);
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for (int k=0;k<ARRAY_SIZE_Y;k++)
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{
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for (int i=0;i<ARRAY_SIZE_X;i++)
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{
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for(int j = 0;j<ARRAY_SIZE_Z;j++)
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{
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startTransform.setOrigin(btVector3(
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btScalar(2.0*i),
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btScalar(20+2.0*k),
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btScalar(2.0*j)));
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btRigidBody* body = createRigidBody(mass,startTransform,colShape);
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m_guiHelper->createRigidBodyGraphicsObject(body, btVector3(1, 1, 0));
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}
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}
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}
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}
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}
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ExampleInterface* BasicExampleCreateFunc(PhysicsInterface* pint, GUIHelperInterface* helper, int option)
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{
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return new BasicExample(helper);
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}
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7
examples/BasicDemo/BasicExample.h
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7
examples/BasicDemo/BasicExample.h
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#ifndef BASIC_EXAMPLE_H
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#define BASIC_EXAMPLE_H
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class ExampleInterface* BasicExampleCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
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#endif //BASIC_DEMO_PHYSICS_SETUP_H
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43
examples/BasicDemo/main.cpp
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43
examples/BasicDemo/main.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2015 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BasicExample.h"
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#include "../CommonInterfaces/ExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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int main(int argc, char* argv[])
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{
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struct PhysicsInterface* pint = 0;
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DummyGUIHelper noGfx;
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int option = 0;
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ExampleInterface* example = BasicExampleCreateFunc(pint, &noGfx, option);
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example->initPhysics();
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example->stepSimulation(1.f/60.f);
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example->exitPhysics();
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delete example;
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return 0;
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}
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22
examples/BasicDemo/premake4.lua
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22
examples/BasicDemo/premake4.lua
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project "App_BasicExample"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath"
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}
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language "C++"
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files {
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"**.cpp",
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"**.h",
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}
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