add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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43
examples/BasicDemo/main.cpp
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43
examples/BasicDemo/main.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2015 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BasicExample.h"
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#include "../CommonInterfaces/ExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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int main(int argc, char* argv[])
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{
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struct PhysicsInterface* pint = 0;
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DummyGUIHelper noGfx;
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int option = 0;
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ExampleInterface* example = BasicExampleCreateFunc(pint, &noGfx, option);
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example->initPhysics();
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example->stepSimulation(1.f/60.f);
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example->exitPhysics();
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delete example;
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return 0;
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}
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