add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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examples/CommonInterfaces/Common2dCanvasInterface.h
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15
examples/CommonInterfaces/Common2dCanvasInterface.h
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#ifndef COMMON_2D_CANVAS_INTERFACE_H
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#define COMMON_2D_CANVAS_INTERFACE_H
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struct Common2dCanvasInterface
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{
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virtual ~Common2dCanvasInterface() {}
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virtual int createCanvas(const char* canvasName, int width, int height)=0;
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virtual void destroyCanvas(int canvasId)=0;
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virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)=0;
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virtual void refreshImageData(int canvasId)=0;
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};
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#endif //COMMON_2D_CANVAS_INTERFACE_H
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