add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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examples/ExampleBrowser/EmptyExample.h
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32
examples/ExampleBrowser/EmptyExample.h
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#ifndef EMPTY_EXAMPLE_H
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#define EMPTY_EXAMPLE_H
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#include "../CommonInterfaces/ExampleInterface.h"
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class EmptyExample : public ExampleInterface
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{
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public:
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EmptyExample() {}
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virtual ~EmptyExample(){}
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static ExampleInterface* CreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
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{
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return new EmptyExample;
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}
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virtual void initPhysics(){}
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virtual void exitPhysics(){}
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virtual void stepSimulation(float deltaTime){}
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virtual void renderScene(){}
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virtual void physicsDebugDraw(int debugFlags){}
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virtual bool mouseMoveCallback(float x,float y){ return false;}
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virtual bool mouseButtonCallback(int button, int state, float x, float y){return false;}
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virtual bool keyboardCallback(int key, int state){return false;}
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};
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#endif //EMPTY_EXAMPLE_H
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