add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
This commit is contained in:
189
examples/ExampleBrowser/GwenGUISupport/GraphingTexture.cpp
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189
examples/ExampleBrowser/GwenGUISupport/GraphingTexture.cpp
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#include "GraphingTexture.h"
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#include "../OpenGLWindow/OpenGLInclude.h"
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#include <assert.h>
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GraphingTexture::GraphingTexture()
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:m_textureId(0),
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m_width(0),
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m_height(0)
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{
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}
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GraphingTexture::~GraphingTexture()
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{
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destroy();
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}
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void GraphingTexture::destroy()
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{
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//TODO(erwincoumans) release memory etc...
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m_width = 0;
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m_height=0;
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glDeleteTextures(1,(GLuint*)&m_textureId);
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m_textureId=0;
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}
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bool GraphingTexture::create(int texWidth, int texHeight)
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{
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m_width = texWidth;
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m_height = texHeight;
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glActiveTexture(GL_TEXTURE0);
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m_imageData.resize(texWidth*texHeight*4);
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for(int y=0;y<texHeight;++y)
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{
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// const int t=y>>5;
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GLubyte* pi=&m_imageData[y*texWidth*4];
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for(int x=0;x<texWidth;++x)
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{
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if (x>=y)//x<2||y<2||x>253||y>253)
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{
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pi[0]=0;
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pi[1]=0;
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pi[2]=255;
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pi[3]=255;
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} else
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{
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pi[0]=255;
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pi[1]=0;
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pi[2]=0;
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pi[3]=255;
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}
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pi+=4;
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}
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}
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glGenTextures(1,(GLuint*)&m_textureId);
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uploadImageData();
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return true;
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}
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void GraphingTexture::uploadImageData()
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{
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glBindTexture(GL_TEXTURE_2D,m_textureId);
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assert(glGetError()==GL_NO_ERROR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width,m_height,0,GL_RGBA,GL_UNSIGNED_BYTE,&m_imageData[0]);
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glGenerateMipmap(GL_TEXTURE_2D);
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assert(glGetError()==GL_NO_ERROR);
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}
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#if 0
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//shift the image one pixel
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for(int y=0;y<texHeight;++y)
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{
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// const int t=y>>5;
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for(int x=1;x<texWidth;++x)
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{
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GLubyte* org=image+(x+y*texWidth)*4;
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GLubyte* dst=image+(x-1+y*texWidth)*4;
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dst[0] = org[0];
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dst[1] = org[1];
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dst[2] = org[2];
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dst[3] = org[3];
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}
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}
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//render a new row at the right
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for(int y=0;y<texHeight;++y)
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{
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GLubyte* pi=image+(texWidth-1+y*texWidth)*4;
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pi[0]=255;
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pi[1]=255;
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pi[2]=255;
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pi[3]=255;
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if (y==texHeight*0.5)
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{
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pi[0]=200;
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pi[1]=200;
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pi[2]=200;
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pi[3]=255;
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}
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}
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{
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static float timer = 0.f;
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static int prevValue=0;
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timer+= 0.01;
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float value = 128+100*sinf(timer);
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MyClamp(value,0.f,float(texHeight-1));
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GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
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org[0] = 0;
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org[1] = 0;
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org[2] = 0;
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org[3] = 255;
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if (prevValue<value)
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{
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} else
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{
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}
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}
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{
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static float timer = 1.4f;
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timer+= 0.04;
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float value = 128+150*sinf(timer);
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MyClamp(value,0.f,float(texHeight-1));
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GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
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org[0] = 0;
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org[1] = 255;
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org[2] = 0;
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org[3] = 255;
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}
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{
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static float timer = 1.4f;
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timer+= 0.02;
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float value =256+400*sinf(timer);
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MyClamp(value,0.f,float(texHeight-1));
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static int prevValue = 0;
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GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
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org[0] = 0;
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org[1] = 0;
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org[2] = 255;
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org[3] = 255;
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if (prevValue<value)
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{
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for (int i=prevValue;i<value;i++)
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{
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GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
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org[0] = 0;
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org[1] = 0;
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org[2] = 255;
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org[3] = 255;
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}
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} else
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{
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for (int i=value;i<prevValue;i++)
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{
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GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
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org[0] = 0;
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org[1] = 0;
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org[2] = 255;
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org[3] = 255;
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}
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}
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prevValue = value;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth,texHeight,0,GL_RGBA,GL_UNSIGNED_BYTE,image);
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glGenerateMipmap(GL_TEXTURE_2D);
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#endif
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