add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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#ifndef GWEN_TEXTURE_WINDOW_H
#define GWEN_TEXTURE_WINDOW_H
struct MyGraphInput
{
struct GwenInternalData* m_data;
int m_xPos;
int m_yPos;
int m_width;
int m_height;
int m_borderWidth;
const char* m_name;
const char* m_texName;
MyGraphInput(struct GwenInternalData* data)
:m_data(data),
m_xPos(0),
m_yPos(0),
m_width(400),
m_height(400),
m_borderWidth(0),
m_name("GraphWindow"),
m_texName(0)
{
}
};
class MyGraphWindow* setupTextureWindow(const MyGraphInput& input);
void destroyTextureWindow(MyGraphWindow* window);
#endif //GWEN_TEXTURE_WINDOW_H