add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
This commit is contained in:
518
examples/ExampleBrowser/OpenGLGuiHelper.cpp
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518
examples/ExampleBrowser/OpenGLGuiHelper.cpp
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@@ -0,0 +1,518 @@
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#include "OpenGLGuiHelper.h"
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#include "btBulletDynamicsCommon.h"
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "Bullet3Common/b3Scalar.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#define BT_LINE_BATCH_SIZE 512
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struct MyDebugVec3
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{
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MyDebugVec3(const btVector3& org)
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:x(org.x()),
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y(org.y()),
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z(org.z())
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{
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}
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float x;
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float y;
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float z;
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};
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class MyDebugDrawer : public btIDebugDraw
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{
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CommonGraphicsApp* m_glApp;
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int m_debugMode;
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btAlignedObjectArray<MyDebugVec3> m_linePoints;
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btAlignedObjectArray<unsigned int> m_lineIndices;
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btVector3 m_currentLineColor;
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public:
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MyDebugDrawer(CommonGraphicsApp* app)
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: m_glApp(app)
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,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb),
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m_currentLineColor(-1,-1,-1)
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{
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}
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virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
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{
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//float from[4] = {from1[0],from1[1],from1[2],from1[3]};
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//float to[4] = {to1[0],to1[1],to1[2],to1[3]};
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//float color[4] = {color1[0],color1[1],color1[2],color1[3]};
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//m_glApp->m_instancingRenderer->drawLine(from,to,color);
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if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE)
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{
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flushLines();
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m_currentLineColor = color1;
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}
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MyDebugVec3 from(from1);
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MyDebugVec3 to(to1);
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m_linePoints.push_back(from);
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m_linePoints.push_back(to);
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m_lineIndices.push_back(m_lineIndices.size());
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m_lineIndices.push_back(m_lineIndices.size());
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}
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virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
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{
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drawLine(PointOnB,PointOnB+normalOnB,color);
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}
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virtual void reportErrorWarning(const char* warningString)
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{
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}
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virtual void draw3dText(const btVector3& location,const char* textString)
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{
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}
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virtual void setDebugMode(int debugMode)
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{
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m_debugMode = debugMode;
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}
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virtual int getDebugMode() const
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{
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return m_debugMode;
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}
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virtual void flushLines()
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{
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int sz = m_linePoints.size();
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if (sz)
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{
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float debugColor[4];
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debugColor[0] = m_currentLineColor.x();
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debugColor[1] = m_currentLineColor.y();
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debugColor[2] = m_currentLineColor.z();
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debugColor[3] = 1.f;
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m_glApp->m_renderer->drawLines(&m_linePoints[0].x,debugColor,
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m_linePoints.size(),sizeof(MyDebugVec3),
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&m_lineIndices[0],
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m_lineIndices.size(),
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1);
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m_linePoints.clear();
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m_lineIndices.clear();
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}
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}
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};
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static btVector4 sColors[4] =
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{
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btVector4(0.3,0.3,1,1),
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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//btVector4(1,1,0,1),
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};
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struct OpenGLGuiHelperInternalData
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{
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struct CommonGraphicsApp* m_glApp;
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class MyDebugDrawer* m_debugDraw;
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int m_curColor;
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};
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OpenGLGuiHelper::OpenGLGuiHelper(CommonGraphicsApp* glApp)
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{
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m_data = new OpenGLGuiHelperInternalData;
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m_data->m_glApp = glApp;
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m_data->m_debugDraw = 0;
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m_data->m_curColor = 0;
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}
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OpenGLGuiHelper::~OpenGLGuiHelper()
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{
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delete m_data;
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}
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struct CommonRenderInterface* OpenGLGuiHelper::getRenderInterface()
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{
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return m_data->m_glApp->m_renderer;
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}
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void OpenGLGuiHelper::createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
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{
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createCollisionObjectGraphicsObject(body,color);
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}
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void OpenGLGuiHelper::createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color)
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{
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btCollisionShape* shape = body->getCollisionShape();
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btTransform startTransform = body->getWorldTransform();
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int graphicsShapeId = shape->getUserIndex();
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if (graphicsShapeId>=0)
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{
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// btAssert(graphicsShapeId >= 0);
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btVector3 localScaling = shape->getLocalScaling();
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int graphicsInstanceId = m_data->m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
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body->setUserIndex(graphicsInstanceId);
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}
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}
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int OpenGLGuiHelper::registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
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{
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int shapeId = m_data->m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices);
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return shapeId;
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}
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int OpenGLGuiHelper::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
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{
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return m_data->m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
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}
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static void createCollisionShapeGraphicsObjectInternal(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
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{
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//todo: support all collision shape types
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switch (collisionShape->getShapeType())
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{
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case STATIC_PLANE_PROXYTYPE:
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{
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//draw a box, oriented along the plane normal
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const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(collisionShape);
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btScalar planeConst = staticPlaneShape->getPlaneConstant();
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const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
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btVector3 planeOrigin = planeNormal * planeConst;
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btVector3 vec0,vec1;
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btPlaneSpace1(planeNormal,vec0,vec1);
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btScalar vecLen = 100.f;
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btVector3 verts[4];
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verts[0] = planeOrigin + vec0*vecLen + vec1*vecLen;
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verts[1] = planeOrigin - vec0*vecLen + vec1*vecLen;
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verts[2] = planeOrigin - vec0*vecLen - vec1*vecLen;
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verts[3] = planeOrigin + vec0*vecLen - vec1*vecLen;
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int startIndex = verticesOut.size();
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indicesOut.push_back(startIndex+0);
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indicesOut.push_back(startIndex+1);
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indicesOut.push_back(startIndex+2);
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indicesOut.push_back(startIndex+0);
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indicesOut.push_back(startIndex+2);
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indicesOut.push_back(startIndex+3);
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btVector3 triNormal = parentTransform.getBasis()*planeNormal;
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for (int i=0;i<4;i++)
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{
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GLInstanceVertex vtx;
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btVector3 pos =parentTransform*verts[i];
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vtx.xyzw[0] = pos.x();
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vtx.xyzw[1] = pos.y();
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vtx.xyzw[2] = pos.z();
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vtx.xyzw[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.uv[0] = 0.5f;
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vtx.uv[1] = 0.5f;
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verticesOut.push_back(vtx);
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}
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break;
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}
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case TRIANGLE_MESH_SHAPE_PROXYTYPE:
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{
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btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) collisionShape;
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btVector3 trimeshScaling = trimesh->getLocalScaling();
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btStridingMeshInterface* meshInterface = trimesh->getMeshInterface();
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btAlignedObjectArray<btVector3> vertices;
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btAlignedObjectArray<int> indices;
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for (int partId=0;partId<meshInterface->getNumSubParts();partId++)
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{
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const unsigned char *vertexbase = 0;
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int numverts = 0;
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PHY_ScalarType type = PHY_INTEGER;
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int stride = 0;
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const unsigned char *indexbase = 0;
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int indexstride = 0;
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int numfaces = 0;
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PHY_ScalarType indicestype = PHY_INTEGER;
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//PHY_ScalarType indexType=0;
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btVector3 triangleVerts[3];
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meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
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btVector3 aabbMin,aabbMax;
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for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
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{
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unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
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for (int j=2;j>=0;j--)
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{
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int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
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if (type == PHY_FLOAT)
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{
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float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
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triangleVerts[j] = btVector3(
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graphicsbase[0]*trimeshScaling.getX(),
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graphicsbase[1]*trimeshScaling.getY(),
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graphicsbase[2]*trimeshScaling.getZ());
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}
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else
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{
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double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
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triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*trimeshScaling.getX()),
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btScalar(graphicsbase[1]*trimeshScaling.getY()),
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btScalar(graphicsbase[2]*trimeshScaling.getZ()));
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}
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}
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indices.push_back(vertices.size());
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vertices.push_back(triangleVerts[0]);
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indices.push_back(vertices.size());
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vertices.push_back(triangleVerts[1]);
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indices.push_back(vertices.size());
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vertices.push_back(triangleVerts[2]);
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btVector3 triNormal = (triangleVerts[1]-triangleVerts[0]).cross(triangleVerts[2]-triangleVerts[0]);
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triNormal.normalize();
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for (int v=0;v<3;v++)
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{
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GLInstanceVertex vtx;
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btVector3 pos =parentTransform*triangleVerts[v];
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vtx.xyzw[0] = pos.x();
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vtx.xyzw[1] = pos.y();
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vtx.xyzw[2] = pos.z();
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vtx.xyzw[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.uv[0] = 0.5f;
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vtx.uv[1] = 0.5f;
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indicesOut.push_back(verticesOut.size());
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verticesOut.push_back(vtx);
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}
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}
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}
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break;
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}
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default:
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{
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if (collisionShape->isConvex())
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{
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btConvexShape* convex = (btConvexShape*)collisionShape;
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{
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btShapeHull* hull = new btShapeHull(convex);
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hull->buildHull(0.0);
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{
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//int strideInBytes = 9*sizeof(float);
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//int numVertices = hull->numVertices();
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//int numIndices =hull->numIndices();
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for (int t=0;t<hull->numTriangles();t++)
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{
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btVector3 triNormal;
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int index0 = hull->getIndexPointer()[t*3+0];
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int index1 = hull->getIndexPointer()[t*3+1];
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int index2 = hull->getIndexPointer()[t*3+2];
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btVector3 pos0 =parentTransform*hull->getVertexPointer()[index0];
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btVector3 pos1 =parentTransform*hull->getVertexPointer()[index1];
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btVector3 pos2 =parentTransform*hull->getVertexPointer()[index2];
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triNormal = (pos1-pos0).cross(pos2-pos0);
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triNormal.normalize();
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for (int v=0;v<3;v++)
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{
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int index = hull->getIndexPointer()[t*3+v];
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GLInstanceVertex vtx;
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btVector3 pos =parentTransform*hull->getVertexPointer()[index];
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vtx.xyzw[0] = pos.x();
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vtx.xyzw[1] = pos.y();
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vtx.xyzw[2] = pos.z();
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vtx.xyzw[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.uv[0] = 0.5f;
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vtx.uv[1] = 0.5f;
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indicesOut.push_back(verticesOut.size());
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verticesOut.push_back(vtx);
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}
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}
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}
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}
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} else
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{
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if (collisionShape->isCompound())
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{
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btCompoundShape* compound = (btCompoundShape*) collisionShape;
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for (int i=0;i<compound->getNumChildShapes();i++)
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{
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btTransform childWorldTrans = parentTransform * compound->getChildTransform(i);
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createCollisionShapeGraphicsObjectInternal(compound->getChildShape(i),childWorldTrans,verticesOut,indicesOut);
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}
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} else
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{
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btAssert(0);
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}
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}
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}
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};
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}
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void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
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{
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//already has a graphics object?
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if (collisionShape->getUserIndex()>=0)
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return;
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btAlignedObjectArray<GLInstanceVertex> vertices;
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btAlignedObjectArray<int> indices;
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btTransform startTrans;startTrans.setIdentity();
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createCollisionShapeGraphicsObjectInternal(collisionShape,startTrans,vertices,indices);
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if (vertices.size() && indices.size())
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{
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int shapeId = m_data->m_glApp->m_renderer->registerShape(&vertices[0].xyzw[0],vertices.size(),&indices[0],indices.size());
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collisionShape->setUserIndex(shapeId);
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}
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}
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void OpenGLGuiHelper::syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
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{
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int numCollisionObjects = rbWorld->getNumCollisionObjects();
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for (int i = 0; i<numCollisionObjects; i++)
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{
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btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
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btVector3 pos = colObj->getWorldTransform().getOrigin();
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btQuaternion orn = colObj->getWorldTransform().getRotation();
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int index = colObj->getUserIndex();
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if (index >= 0)
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{
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m_data->m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index);
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}
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}
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m_data->m_glApp->m_renderer->writeTransforms();
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}
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void OpenGLGuiHelper::createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
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{
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btAssert(rbWorld);
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m_data->m_debugDraw = new MyDebugDrawer(m_data->m_glApp);
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rbWorld->setDebugDrawer(m_data->m_debugDraw );
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m_data->m_debugDraw->setDebugMode(
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btIDebugDraw::DBG_DrawWireframe
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+btIDebugDraw::DBG_DrawAabb
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//btIDebugDraw::DBG_DrawContactPoints
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);
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}
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struct Common2dCanvasInterface* OpenGLGuiHelper::get2dCanvasInterface()
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{
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return m_data->m_glApp->m_2dCanvasInterface;
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}
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CommonParameterInterface* OpenGLGuiHelper::getParameterInterface()
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{
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return m_data->m_glApp->m_parameterInterface;
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}
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void OpenGLGuiHelper::setUpAxis(int axis)
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{
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m_data->m_glApp->setUpAxis(axis);
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}
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btVector3 OpenGLGuiHelper::selectColor()
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{
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btVector4 color = sColors[m_data->m_curColor];
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m_data->m_curColor++;
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m_data->m_curColor&=3;
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return color;
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}
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struct MyConvertPointerSizeT
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{
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||||
union
|
||||
{
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||||
const void* m_ptr;
|
||||
size_t m_int;
|
||||
};
|
||||
};
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||||
bool shapePointerCompareFunc(const btCollisionObject* colA, const btCollisionObject* colB)
|
||||
{
|
||||
MyConvertPointerSizeT a,b;
|
||||
a.m_ptr = colA->getCollisionShape();
|
||||
b.m_ptr = colB->getCollisionShape();
|
||||
return (a.m_int<b.m_int);
|
||||
}
|
||||
|
||||
void OpenGLGuiHelper::autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
//sort the collision objects based on collision shape, the gfx library requires instances that re-use a shape to be added after eachother
|
||||
|
||||
btAlignedObjectArray<btCollisionObject*> sortedObjects;
|
||||
sortedObjects.reserve(rbWorld->getNumCollisionObjects());
|
||||
for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
|
||||
{
|
||||
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
|
||||
sortedObjects.push_back(colObj);
|
||||
}
|
||||
sortedObjects.quickSort(shapePointerCompareFunc);
|
||||
for (int i=0;i<sortedObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = sortedObjects[i];
|
||||
//btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
//does this also work for btMultiBody/btMultiBodyLinkCollider?
|
||||
createCollisionShapeGraphicsObject(colObj->getCollisionShape());
|
||||
btVector3 color= selectColor();
|
||||
createCollisionObjectGraphicsObject(colObj,color);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLGuiHelper::drawText3D( const char* txt, float posX, float posY, float posZ, float size)
|
||||
{
|
||||
btAssert(m_data->m_glApp);
|
||||
m_data->m_glApp->drawText3D(txt,posX,posY,posZ,size);
|
||||
}
|
||||
|
||||
struct CommonGraphicsApp* OpenGLGuiHelper::getAppInterface()
|
||||
{
|
||||
return m_data->m_glApp;
|
||||
}
|
||||
Reference in New Issue
Block a user