add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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#ifndef OPENGL_GUI_HELPER_H
#define OPENGL_GUI_HELPER_H
#include "GUIHelperInterface.h"
class btCollisionShape;
class btTransform;
#include "LinearMath/btAlignedObjectArray.h"
struct OpenGLGuiHelper : public GUIHelperInterface
{
struct OpenGLGuiHelperInternalData* m_data;
OpenGLGuiHelper(struct CommonGraphicsApp* glApp);
virtual ~OpenGLGuiHelper();
virtual struct CommonRenderInterface* getRenderInterface();
virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color);
virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color);
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices);
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld);
virtual struct Common2dCanvasInterface* get2dCanvasInterface();
virtual CommonParameterInterface* getParameterInterface();
virtual struct CommonGraphicsApp* getAppInterface();
virtual void setUpAxis(int axis);
btVector3 selectColor();
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ;
virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size);
};
#endif //OPENGL_GUI_HELPER_H