add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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/*
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Bullet Collision Detection and Physics Library http://bulletphysics.org
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This file is Copyright (c) 2014 Google Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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//original author: Erwin Coumans
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*/
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#ifndef COLLADA_GRAPHICS_INSTANCE_H
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#define COLLADA_GRAPHICS_INSTANCE_H
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#include "btMatrix4x4.h"
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struct ColladaGraphicsInstance
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{
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ColladaGraphicsInstance()
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:m_shapeIndex(-1)
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{
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m_worldTransform.setIdentity();
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}
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btMatrix4x4 m_worldTransform;
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int m_shapeIndex;//could be index into array of GLInstanceGraphicsShape
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float m_color[4];
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};
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#endif //COLLADA_GRAPHICS_INSTANCE_H
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