add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp
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17
examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp
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#include "LoadMeshFromObj.h"
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#include"../Wavefront/tiny_obj_loader.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include <string>
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#include <vector>
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#include "Wavefront2GLInstanceGraphicsShape.h"
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath)
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{
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, materialPrefixPath);
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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return gfxShape;
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}
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