add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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examples/Importers/ImportObjDemo/LoadMeshFromObj.h
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11
examples/Importers/ImportObjDemo/LoadMeshFromObj.h
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#ifndef LOAD_MESH_FROM_OBJ_H
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#define LOAD_MESH_FROM_OBJ_H
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struct GLInstanceGraphicsShape;
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath);
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#endif //LOAD_MESH_FROM_OBJ_H
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