add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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#ifndef WAVEFRONT2GRAPHICS_H
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#define WAVEFRONT2GRAPHICS_H
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#include"../Wavefront/tiny_obj_loader.h"
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#include <vector>
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
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#endif //WAVEFRONT2GRAPHICS_H
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