add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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#include "ImportSTLSetup.h"
#include <vector>
#include "../OpenGLWindow/GLInstancingRenderer.h"
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
#include "btBulletDynamicsCommon.h"
#include "../OpenGLWindow/SimpleOpenGL3App.h"
#include "LoadMeshFromSTL.h"
#include "../CommonInterfaces/CommonRigidBodyBase.h"
class ImportSTLSetup : public CommonRigidBodyBase
{
public:
ImportSTLSetup(struct GUIHelperInterface* helper);
virtual ~ImportSTLSetup();
virtual void initPhysics();
};
ImportSTLSetup::ImportSTLSetup(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper)
{
}
ImportSTLSetup::~ImportSTLSetup()
{
}
void ImportSTLSetup::initPhysics()
{
m_guiHelper->setUpAxis(2);
this->createEmptyDynamicsWorld();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
const char* fileName = "l_finger_tip.stl";
char relativeFileName[1024];
const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
int prefixIndex=-1;
{
int numPrefixes = sizeof(prefix)/sizeof(char*);
for (int i=0;i<numPrefixes;i++)
{
FILE* f = 0;
sprintf(relativeFileName,"%s%s",prefix[i],fileName);
f = fopen(relativeFileName,"r");
if (f)
{
fclose(f);
prefixIndex = i;
break;
}
}
}
if (prefixIndex<0)
return;
btVector3 shift(0,0,0);
btVector3 scaling(10,10,10);
// int index=10;
{
GLInstanceGraphicsShape* gfxShape = LoadMeshFromSTL(relativeFileName);
btTransform trans;
trans.setIdentity();
trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
btVector3 position = trans.getOrigin();
btQuaternion orn = trans.getRotation();
btVector3 color(0,0,1);
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices);
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
}
}
class ExampleInterface* ImportSTLCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
{
return new ImportSTLSetup(helper);
}

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#ifndef IMPORT_STL_SETUP_H
#define IMPORT_STL_SETUP_H
class ExampleInterface* ImportSTLCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
#endif //IMPORT_OBJ_SETUP_H

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#ifndef LOAD_MESH_FROM_STL_H
#define LOAD_MESH_FROM_STL_H
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
#include <stdio.h> //fopen
#include "Bullet3Common/b3AlignedObjectArray.h"
struct MySTLTriangle
{
float normal[3];
float vertex0[3];
float vertex1[3];
float vertex2[3];
};
static GLInstanceGraphicsShape* LoadMeshFromSTL(const char* relativeFileName)
{
GLInstanceGraphicsShape* shape = 0;
FILE* file = fopen(relativeFileName,"rb");
if (file)
{
int size=0;
if (fseek(file, 0, SEEK_END) || (size = ftell(file)) == EOF || fseek(file, 0, SEEK_SET))
{
printf("Error: Cannot access file to determine size of %s\n", relativeFileName);
} else
{
if (size)
{
printf("Open STL file of %d bytes\n",size);
char* memoryBuffer = new char[size+1];
int actualBytesRead = fread(memoryBuffer,1,size,file);
if (actualBytesRead!=size)
{
printf("Error reading from file %s",relativeFileName);
} else
{
int numTriangles = *(int*)&memoryBuffer[80];
if (numTriangles)
{
{
//perform a sanity check instead of crashing on invalid triangles/STL files
int expectedBinaryFileSize = numTriangles* 50 + 84;
if (expectedBinaryFileSize != size)
{
return 0;
}
}
shape = new GLInstanceGraphicsShape;
// b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
// int m_numvertices;
// b3AlignedObjectArray<int>* m_indices;
// int m_numIndices;
// float m_scaling[4];
shape->m_scaling[0] = 1;
shape->m_scaling[1] = 1;
shape->m_scaling[2] = 1;
shape->m_scaling[3] = 1;
int index = 0;
shape->m_indices = new b3AlignedObjectArray<int>();
shape->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
for (int i=0;i<numTriangles;i++)
{
char* curPtr = &memoryBuffer[84+i*50];
MySTLTriangle* tri = (MySTLTriangle*) curPtr;
GLInstanceVertex v0,v1,v2;
if (i==numTriangles-2)
{
printf("!\n");
}
v0.uv[0] = v1.uv[0] = v2.uv[0] = 0.5;
v0.uv[1] = v1.uv[1] = v2.uv[1] = 0.5;
for (int v=0;v<3;v++)
{
v0.xyzw[v] = tri->vertex0[v];
v1.xyzw[v] = tri->vertex1[v];
v2.xyzw[v] = tri->vertex2[v];
v0.normal[v] = v1.normal[v] = v2.normal[v] = tri->normal[v];
}
v0.xyzw[3] = v1.xyzw[3] = v2.xyzw[3] = 0.f;
shape->m_vertices->push_back(v0);
shape->m_vertices->push_back(v1);
shape->m_vertices->push_back(v2);
shape->m_indices->push_back(index++);
shape->m_indices->push_back(index++);
shape->m_indices->push_back(index++);
}
}
}
delete[] memoryBuffer;
}
}
fclose(file);
}
shape->m_numIndices = shape->m_indices->size();
shape->m_numvertices = shape->m_vertices->size();
return shape;
}
#endif //LOAD_MESH_FROM_STL_H