add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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#ifndef CONVERT_RIGIDBODIES_2_MULTIBODY_H
#define CONVERT_RIGIDBODIES_2_MULTIBODY_H
struct ConvertRigidBodies2MultiBody
{
btAlignedObjectArray<btRigidBody*> m_bodies;
btAlignedObjectArray<btTypedConstraint*> m_constraints;
virtual void addRigidBody(btRigidBody* body);
virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
virtual btMultiBody* convertToMultiBody();
};
#endif //CONVERT_RIGIDBODIES_2_MULTIBODY_H