add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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#ifndef GL_INSTANCE_GRAPHICS_SHAPE_H
#define GL_INSTANCE_GRAPHICS_SHAPE_H
#include "Bullet3Common/b3AlignedObjectArray.h"
struct GLInstanceVertex
{
float xyzw[4];
float normal[3];
float uv[2];
};
struct GLInstanceGraphicsShape
{
b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
int m_numvertices;
b3AlignedObjectArray<int>* m_indices;
int m_numIndices;
float m_scaling[4];
};
#endif //GL_INSTANCE_GRAPHICS_SHAPE_H