add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
#ifndef GL_INSTANCE_RENDERER_INTERNAL_DATA_H
#define GL_INSTANCE_RENDERER_INTERNAL_DATA_H
#include "OpenGLInclude.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
struct GLInstanceRendererInternalData
{
b3AlignedObjectArray<GLfloat> m_instance_positions_ptr;
b3AlignedObjectArray<GLfloat> m_instance_quaternion_ptr;
b3AlignedObjectArray<GLfloat> m_instance_colors_ptr;
b3AlignedObjectArray<GLfloat> m_instance_scale_ptr;
int m_vboSize;
GLuint m_vbo;
int m_totalNumInstances;
};
#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H